cookbook: Made callback names more consistent
Changed callback function names so they are more consistent within this recipe and with other callback names used in other recipes.
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c1e2658104
commit
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@ -5,9 +5,9 @@ static const ClutterColor yellow = { 0xaa, 0x99, 0x00, 0xff };
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static const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
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static gboolean
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_on_enter_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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_pointer_enter_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterState *transitions = CLUTTER_STATE (user_data);
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clutter_state_set_state (transitions, "fade-in");
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@ -15,9 +15,9 @@ _on_enter_cb (ClutterActor *actor,
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}
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static gboolean
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_on_leave_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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_pointer_leave_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterState *transitions = CLUTTER_STATE (user_data);
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clutter_state_set_state (transitions, "fade-out");
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@ -89,12 +89,12 @@ main (int argc, char *argv[])
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g_signal_connect (box,
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"enter-event",
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G_CALLBACK (_on_enter_cb),
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G_CALLBACK (_pointer_enter_cb),
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transitions);
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g_signal_connect (box,
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"leave-event",
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G_CALLBACK (_on_leave_cb),
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G_CALLBACK (_pointer_leave_cb),
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transitions);
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/* bind the stage size to the box size + 50px in each axis */
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@ -13,8 +13,8 @@ typedef struct {
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} Context;
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static void
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convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
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gpointer data)
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_convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
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gpointer data)
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{
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g_return_if_fail (node != NULL);
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@ -38,8 +38,8 @@ convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
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}
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static void
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_paint_cb (ClutterActor *actor,
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gpointer user_data)
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_canvas_paint_cb (ClutterActor *actor,
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gpointer user_data)
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{
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Context *context = (Context *)user_data;
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@ -47,7 +47,7 @@ _paint_cb (ClutterActor *actor,
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cogl_set_path (context->cogl_path);
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clutter_path_foreach (context->path, convert_clutter_path_node_to_cogl_path, NULL);
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clutter_path_foreach (context->path, _convert_clutter_path_node_to_cogl_path, NULL);
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cogl_path_stroke_preserve ();
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@ -59,9 +59,9 @@ _paint_cb (ClutterActor *actor,
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}
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static gboolean
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_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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_pointer_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event;
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Context *context = (Context *)user_data;
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@ -79,9 +79,9 @@ _motion_cb (ClutterActor *actor,
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}
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static gboolean
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_enter_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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_pointer_enter_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterCrossingEvent *cross_event = (ClutterCrossingEvent *)event;
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Context *context = (Context *)user_data;
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@ -136,17 +136,17 @@ main (int argc, char *argv[])
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g_signal_connect (canvas,
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"motion-event",
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G_CALLBACK (_motion_cb),
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G_CALLBACK (_pointer_motion_cb),
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context);
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g_signal_connect (canvas,
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"enter-event",
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G_CALLBACK (_enter_cb),
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G_CALLBACK (_pointer_enter_cb),
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context);
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g_signal_connect (canvas,
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"paint",
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G_CALLBACK (_paint_cb),
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G_CALLBACK (_canvas_paint_cb),
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context);
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clutter_actor_show (stage);
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@ -4,9 +4,9 @@ static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor rectangle_color = { 0xaa, 0x99, 0x00, 0xff };
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static gboolean
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_pointer_moved_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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_pointer_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event;
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@ -45,7 +45,7 @@ main (int argc, char *argv[])
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g_signal_connect (rectangle,
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"motion-event",
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G_CALLBACK (_pointer_moved_cb),
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G_CALLBACK (_pointer_motion_cb),
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NULL);
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clutter_actor_show (stage);
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