cookbook: Made callback names more consistent

Changed callback function names so they are more consistent
within this recipe and with other callback names used
in other recipes.
This commit is contained in:
Elliot Smith 2010-08-19 17:50:25 +01:00
parent c1e2658104
commit a4db7746f2
3 changed files with 26 additions and 26 deletions

View File

@ -5,7 +5,7 @@ static const ClutterColor yellow = { 0xaa, 0x99, 0x00, 0xff };
static const ClutterColor white = { 0xff, 0xff, 0xff, 0xff }; static const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
static gboolean static gboolean
_on_enter_cb (ClutterActor *actor, _pointer_enter_cb (ClutterActor *actor,
ClutterEvent *event, ClutterEvent *event,
gpointer user_data) gpointer user_data)
{ {
@ -15,7 +15,7 @@ _on_enter_cb (ClutterActor *actor,
} }
static gboolean static gboolean
_on_leave_cb (ClutterActor *actor, _pointer_leave_cb (ClutterActor *actor,
ClutterEvent *event, ClutterEvent *event,
gpointer user_data) gpointer user_data)
{ {
@ -89,12 +89,12 @@ main (int argc, char *argv[])
g_signal_connect (box, g_signal_connect (box,
"enter-event", "enter-event",
G_CALLBACK (_on_enter_cb), G_CALLBACK (_pointer_enter_cb),
transitions); transitions);
g_signal_connect (box, g_signal_connect (box,
"leave-event", "leave-event",
G_CALLBACK (_on_leave_cb), G_CALLBACK (_pointer_leave_cb),
transitions); transitions);
/* bind the stage size to the box size + 50px in each axis */ /* bind the stage size to the box size + 50px in each axis */

View File

@ -13,7 +13,7 @@ typedef struct {
} Context; } Context;
static void static void
convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node, _convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
gpointer data) gpointer data)
{ {
g_return_if_fail (node != NULL); g_return_if_fail (node != NULL);
@ -38,7 +38,7 @@ convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
} }
static void static void
_paint_cb (ClutterActor *actor, _canvas_paint_cb (ClutterActor *actor,
gpointer user_data) gpointer user_data)
{ {
Context *context = (Context *)user_data; Context *context = (Context *)user_data;
@ -47,7 +47,7 @@ _paint_cb (ClutterActor *actor,
cogl_set_path (context->cogl_path); cogl_set_path (context->cogl_path);
clutter_path_foreach (context->path, convert_clutter_path_node_to_cogl_path, NULL); clutter_path_foreach (context->path, _convert_clutter_path_node_to_cogl_path, NULL);
cogl_path_stroke_preserve (); cogl_path_stroke_preserve ();
@ -59,7 +59,7 @@ _paint_cb (ClutterActor *actor,
} }
static gboolean static gboolean
_motion_cb (ClutterActor *actor, _pointer_motion_cb (ClutterActor *actor,
ClutterEvent *event, ClutterEvent *event,
gpointer user_data) gpointer user_data)
{ {
@ -79,7 +79,7 @@ _motion_cb (ClutterActor *actor,
} }
static gboolean static gboolean
_enter_cb (ClutterActor *actor, _pointer_enter_cb (ClutterActor *actor,
ClutterEvent *event, ClutterEvent *event,
gpointer user_data) gpointer user_data)
{ {
@ -136,17 +136,17 @@ main (int argc, char *argv[])
g_signal_connect (canvas, g_signal_connect (canvas,
"motion-event", "motion-event",
G_CALLBACK (_motion_cb), G_CALLBACK (_pointer_motion_cb),
context); context);
g_signal_connect (canvas, g_signal_connect (canvas,
"enter-event", "enter-event",
G_CALLBACK (_enter_cb), G_CALLBACK (_pointer_enter_cb),
context); context);
g_signal_connect (canvas, g_signal_connect (canvas,
"paint", "paint",
G_CALLBACK (_paint_cb), G_CALLBACK (_canvas_paint_cb),
context); context);
clutter_actor_show (stage); clutter_actor_show (stage);

View File

@ -4,7 +4,7 @@ static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor rectangle_color = { 0xaa, 0x99, 0x00, 0xff }; static const ClutterColor rectangle_color = { 0xaa, 0x99, 0x00, 0xff };
static gboolean static gboolean
_pointer_moved_cb (ClutterActor *actor, _pointer_motion_cb (ClutterActor *actor,
ClutterEvent *event, ClutterEvent *event,
gpointer user_data) gpointer user_data)
{ {
@ -45,7 +45,7 @@ main (int argc, char *argv[])
g_signal_connect (rectangle, g_signal_connect (rectangle,
"motion-event", "motion-event",
G_CALLBACK (_pointer_moved_cb), G_CALLBACK (_pointer_motion_cb),
NULL); NULL);
clutter_actor_show (stage); clutter_actor_show (stage);