configure.ac: Adds some COGL_HAS_XYZ_SUPPORT defines
This exposes the ./configured window system/backend options to Cogl via a set of new COGL_HAS_XYZ_SUPPORT defines: COGL_HAS_{X11,XLIB,GLX,EGL,EGL_PLATFORM_XYZ,OSX,WIN32,WGL}_SUPPORT
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17
configure.ac
17
configure.ac
@ -235,6 +235,10 @@ AS_CASE([$CLUTTER_WINSYS],
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clutter_gl_header="GL/gl.h"
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clutter_gl_header="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
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AC_DEFINE([HAVE_CLUTTER_GLX], [1], [Have the GLX backend])
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AC_DEFINE([HAVE_CLUTTER_GLX], [1], [Have the GLX backend])
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AC_DEFINE([COGL_HAS_X11_SUPPORT], [1], [Cogl supports the X11 window system])
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AC_DEFINE([COGL_HAS_XLIB_SUPPORT], [1], [Cogl supports X11 using the Xlib API])
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AC_DEFINE([COGL_HAS_GLX_SUPPORT], [1], [Cogl supports OpenGL using the GLX API])
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COGL_DRIVER="gl"
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COGL_DRIVER="gl"
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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@ -262,6 +266,11 @@ AS_CASE([$CLUTTER_WINSYS],
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# the GL header is defined in the COGL checks above
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# the GL header is defined in the COGL checks above
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
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AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
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AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
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AC_DEFINE([COGL_HAS_X11_SUPPORT], [1], [Cogl supports the X11 window system])
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AC_DEFINE([COGL_HAS_XLIB_SUPPORT], [1], [Cogl supports X11 using the Xlib API])
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AC_DEFINE([COGL_HAS_EGL_SUPPORT], [1], [Cogl supports GLES using the EGL API])
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AC_DEFINE([COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT], [1],
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[Cogl supports OpenGLES using the EGL API with PowerVR X11 platform typedefs])
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EGL_LIBS="$GLES_LIBS $X11_LIBS"
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EGL_LIBS="$GLES_LIBS $X11_LIBS"
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EGL_CFLAGS="$GLES_CFLAGS $X11_CFLAGS"
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EGL_CFLAGS="$GLES_CFLAGS $X11_CFLAGS"
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@ -278,6 +287,9 @@ AS_CASE([$CLUTTER_WINSYS],
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# the GL header is defined in the COGL checks above
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# the GL header is defined in the COGL checks above
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGLNATIVE"
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AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
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AC_DEFINE([HAVE_CLUTTER_EGL], [1], [Have the EGL backend])
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AC_DEFINE([COGL_HAS_EGL_SUPPORT], [1], [Cogl supports GLES using the EGL API])
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AC_DEFINE([COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT], [1],
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[Cogl supports OpenGLES using the EGL API with PowerVR NULL platform typedefs])
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PKG_CHECK_MODULES(TSLIB, [tslib-1.0], [have_tslib=yes], [have_tslib=no])
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PKG_CHECK_MODULES(TSLIB, [tslib-1.0], [have_tslib=yes], [have_tslib=no])
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AS_IF([test "x$have_tslib" = "xyes"],
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AS_IF([test "x$have_tslib" = "xyes"],
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@ -294,6 +306,8 @@ AS_CASE([$CLUTTER_WINSYS],
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# the GL header is defined in the COGL checks above
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# the GL header is defined in the COGL checks above
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_FRUITY"
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AC_DEFINE([HAVE_CLUTTER_FRUITY], [1], [Have the Fruity backend])
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AC_DEFINE([HAVE_CLUTTER_FRUITY], [1], [Have the Fruity backend])
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AC_DEFINE([COGL_HAS_EGL_PLATFORM_FRUITY_SUPPORT], [1],
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[Cogl supports OpenGLES using the EGL API with Fruity platform typedefs])
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EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
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EGL_LIBS="-ObjC -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework CoreSurface -framework GraphicsServices -framework OpenGLES -framework LayerKit -framework UIKit"
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EGL_CFLAGS=""
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EGL_CFLAGS=""
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@ -305,6 +319,7 @@ AS_CASE([$CLUTTER_WINSYS],
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clutter_gl_header="OpenGL/gl.h"
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clutter_gl_header="OpenGL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
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AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
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AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
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AC_DEFINE([COGL_HAS_OSX_SUPPORT], [1], [Cogl supports the OSX window system])
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COGL_DRIVER="gl"
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COGL_DRIVER="gl"
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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@ -317,6 +332,8 @@ AS_CASE([$CLUTTER_WINSYS],
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clutter_gl_header="GL/gl.h"
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clutter_gl_header="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
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AC_DEFINE([HAVE_CLUTTER_WIN32], [1], [Have the Win32 backend])
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AC_DEFINE([HAVE_CLUTTER_WIN32], [1], [Have the Win32 backend])
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AC_DEFINE([COGL_HAS_WIN32_SUPPORT], [1], [Cogl supports the win32 window system])
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AC_DEFINE([COGL_HAS_WGL_SUPPORT], [1], [Cogl supports OpenGL using the WGL API])
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COGL_DRIVER="gl"
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COGL_DRIVER="gl"
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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