window-actor: Fix unobscured_region handling when computing paint volume
We currently ignore the unobscured region when we have mapped clones in meta_window_actor_process_damage and meta_window_actor_damage_all but use it unconditionally when computing the paint volume. This is wrong. We should ignore it there as well or we will end up with empty clones if the cloned window is completly obscured (like the tray icons in gnome-shell). https://bugzilla.gnome.org/show_bug.cgi?id=721596
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@ -687,7 +687,7 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
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gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
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}
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}
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if (priv->unobscured_region)
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if (priv->unobscured_region && !clutter_actor_has_mapped_clones (actor))
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{
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{
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cairo_rectangle_int_t unobscured_bounds;
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cairo_rectangle_int_t unobscured_bounds;
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cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
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cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
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