cogl: Compensate for window scaling
The common stage window code that we share on Cogl-based backends should also use the scaling factor. https://bugzilla.gnome.org/show_bug.cgi?id=705915
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@ -260,8 +260,11 @@ clutter_stage_cogl_get_geometry (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *geometry)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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int window_scale;
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if (geometry)
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window_scale = _clutter_stage_window_get_scale_factor (stage_window);
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if (geometry != NULL)
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{
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if (stage_cogl->onscreen)
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{
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@ -270,8 +273,8 @@ clutter_stage_cogl_get_geometry (ClutterStageWindow *stage_window,
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geometry->x = geometry->y = 0;
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geometry->width = cogl_framebuffer_get_width (framebuffer);
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geometry->height = cogl_framebuffer_get_height (framebuffer);
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geometry->width = cogl_framebuffer_get_width (framebuffer) / window_scale;
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geometry->height = cogl_framebuffer_get_height (framebuffer) / window_scale;
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}
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else
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{
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@ -402,6 +405,7 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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ClutterActor *wrapper;
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cairo_rectangle_int_t *clip_region;
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gboolean force_swap;
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int window_scale;
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CLUTTER_STATIC_TIMER (painting_timer,
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"Redrawing", /* parent */
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@ -445,14 +449,15 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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}
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if (may_use_clipped_redraw &&
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G_LIKELY (!(clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
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G_LIKELY (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
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use_clipped_redraw = TRUE;
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else
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use_clipped_redraw = FALSE;
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force_swap = FALSE;
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window_scale = _clutter_stage_window_get_scale_factor (stage_window);
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if (use_clipped_redraw)
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{
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if (has_buffer_age)
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@ -461,10 +466,10 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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cairo_rectangle_int_t *current_damage;
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current_damage = g_new0 (cairo_rectangle_int_t, 1);
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current_damage->x = clip_region->x;
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current_damage->y = clip_region->y;
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current_damage->width = clip_region->width;
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current_damage->height = clip_region->height;
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current_damage->x = clip_region->x * window_scale;
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current_damage->y = clip_region->y * window_scale;
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current_damage->width = clip_region->width * window_scale;
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current_damage->height = clip_region->height * window_scale;
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stage_cogl->damage_history = g_slist_prepend (stage_cogl->damage_history, current_damage);
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@ -522,12 +527,11 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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stage_cogl->using_clipped_redraw = TRUE;
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cogl_clip_push_window_rectangle (clip_region->x,
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clip_region->y,
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clip_region->width,
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clip_region->height);
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_clutter_stage_do_paint (CLUTTER_STAGE (wrapper),
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clip_region);
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cogl_clip_push_window_rectangle (clip_region->x * window_scale,
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clip_region->y * window_scale,
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clip_region->width * window_scale,
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clip_region->height * window_scale);
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_clutter_stage_do_paint (CLUTTER_STAGE (wrapper), clip_region);
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cogl_clip_pop ();
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stage_cogl->using_clipped_redraw = FALSE;
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@ -538,8 +542,7 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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/* If we are trying to debug redraw issues then we want to pass
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* the bounding_redraw_clip so it can be visualized */
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS) &&
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if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS) &&
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may_use_clipped_redraw)
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{
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_clutter_stage_do_paint (CLUTTER_STAGE (wrapper),
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@ -557,10 +560,10 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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static CoglPipeline *outline = NULL;
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cairo_rectangle_int_t *clip = &stage_cogl->bounding_redraw_clip;
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ClutterActor *actor = CLUTTER_ACTOR (wrapper);
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float x_1 = clip->x;
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float x_2 = clip->x + clip->width;
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float y_1 = clip->y;
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float y_2 = clip->y + clip->height;
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float x_1 = clip->x * window_scale;
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float x_2 = clip->x + clip->width * window_scale;
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float y_1 = clip->y * window_scale;
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float y_2 = clip->y + clip->height * window_scale;
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CoglVertexP2 quad[4] = {
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{ x_1, y_1 },
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{ x_2, y_1 },
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@ -609,10 +612,10 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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* artefacts.
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*/
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copy_area[0] = clip->x;
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copy_area[1] = clip->y;
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copy_area[2] = clip->width;
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copy_area[3] = clip->height;
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copy_area[0] = clip->x * window_scale;
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copy_area[1] = clip->y * window_scale;
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copy_area[2] = clip->width * window_scale;
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copy_area[3] = clip->height * window_scale;
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CLUTTER_NOTE (BACKEND,
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"cogl_onscreen_swap_region (onscreen: %p, "
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@ -671,10 +674,12 @@ clutter_stage_cogl_dirty_back_buffer (ClutterStageWindow *stage_window)
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static void
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clutter_stage_cogl_get_dirty_pixel (ClutterStageWindow *stage_window,
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int *x, int *y)
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int *x,
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int *y)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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gboolean has_buffer_age = cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
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if ((stage_cogl->damage_history == NULL && has_buffer_age) || !has_buffer_age)
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{
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*x = 0;
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