conform: Bail out GLSL-based tests

If we don't have GLSL support on the platform.
This commit is contained in:
Emmanuele Bassi 2011-11-22 01:00:58 +00:00
parent 52ea1510a1
commit a24ff882b6
2 changed files with 9 additions and 0 deletions

View File

@ -142,6 +142,9 @@ on_timeout (State *state)
} }
else if (test_num == 3) else if (test_num == 3)
{ {
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
continue;
clutter_actor_hide (over_actor); clutter_actor_hide (over_actor);
clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage), clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
@ -153,6 +156,9 @@ on_timeout (State *state)
} }
else if (test_num == 4) else if (test_num == 4)
{ {
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
continue;
clutter_actor_hide (over_actor); clutter_actor_hide (over_actor);
clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage), clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
"blur"); "blur");

View File

@ -239,6 +239,9 @@ test_shader_effect (TestConformSimpleFixture *fixture,
ClutterActor *stage; ClutterActor *stage;
ClutterActor *rect; ClutterActor *rect;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
return;
stage = clutter_stage_new (); stage = clutter_stage_new ();
rect = make_actor (foo_old_shader_effect_get_type ()); rect = make_actor (foo_old_shader_effect_get_type ());