conform: Bail out GLSL-based tests
If we don't have GLSL support on the platform.
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52ea1510a1
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@ -142,6 +142,9 @@ on_timeout (State *state)
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}
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}
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else if (test_num == 3)
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else if (test_num == 3)
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{
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{
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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continue;
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clutter_actor_hide (over_actor);
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clutter_actor_hide (over_actor);
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clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
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clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
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@ -153,6 +156,9 @@ on_timeout (State *state)
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}
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}
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else if (test_num == 4)
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else if (test_num == 4)
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{
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{
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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continue;
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clutter_actor_hide (over_actor);
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clutter_actor_hide (over_actor);
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clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
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clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage),
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"blur");
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"blur");
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@ -239,6 +239,9 @@ test_shader_effect (TestConformSimpleFixture *fixture,
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActor *rect;
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ClutterActor *rect;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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return;
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stage = clutter_stage_new ();
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stage = clutter_stage_new ();
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rect = make_actor (foo_old_shader_effect_get_type ());
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rect = make_actor (foo_old_shader_effect_get_type ());
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