[cogl-texture] Move the destruction of the material to _finalize
Otherwise if the dipose method is called twice the material will already be destroyed when texture_free_gl_resources is called so it will issue a warning about an invalid handle.
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@ -686,13 +686,22 @@ clutter_texture_dispose (GObject *object)
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clutter_texture_async_load_cancel (texture);
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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}
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static void
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clutter_texture_finalize (GObject *object)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (object);
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ClutterTexturePrivate *priv;
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if (priv->material != COGL_INVALID_HANDLE)
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{
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cogl_material_unref (priv->material);
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priv->material = COGL_INVALID_HANDLE;
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}
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object);
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}
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static void
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@ -847,6 +856,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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actor_class->allocate = clutter_texture_allocate;
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gobject_class->dispose = clutter_texture_dispose;
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gobject_class->finalize = clutter_texture_finalize;
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gobject_class->set_property = clutter_texture_set_property;
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gobject_class->get_property = clutter_texture_get_property;
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