renderer-native: Use hardware acceleration check in generic layer
No need to duplicate it. https://gitlab.gnome.org/GNOME/mutter/merge_requests/838
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@ -3257,24 +3257,12 @@ static gboolean
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should_force_shadow_fb (MetaRendererNative *renderer_native,
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MetaGpuKms *primary_gpu)
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{
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CoglContext *cogl_context =
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cogl_context_from_renderer_native (renderer_native);
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CoglGpuInfo *info = &cogl_context->gpu;
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MetaRenderer *renderer = META_RENDERER (renderer_native);
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int kms_fd;
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uint64_t prefer_shadow = 0;
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switch (info->architecture)
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{
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case COGL_GPU_INFO_ARCHITECTURE_UNKNOWN:
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case COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE:
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case COGL_GPU_INFO_ARCHITECTURE_SGX:
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case COGL_GPU_INFO_ARCHITECTURE_MALI:
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return FALSE;
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case COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE:
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case COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE:
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case COGL_GPU_INFO_ARCHITECTURE_SWRAST:
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break;
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}
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if (meta_renderer_is_hardware_accelerated (renderer))
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return FALSE;
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kms_fd = meta_gpu_kms_get_fd (primary_gpu);
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if (drmGetCap (kms_fd, DRM_CAP_DUMB_PREFER_SHADOW, &prefer_shadow) == 0)
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