clutter-actor: Cull actors that don't intersect the redraw clip

Previously we only culled actors that didn't intersect the bounding box
of the redraw clip. Now we also cull those whose paint volume bounds don't
intersect the arbitrary shape of the redraw clip.

This was inspired by the activities overview where idle windows and
workspace previews were being needlessly repainted. In that particular
case this yields more than 10% reduction in render time. But it probably
helps in other situations too.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1359
This commit is contained in:
Daniel van Vugt 2020-07-08 17:18:23 +08:00 committed by Robert Mader
parent 8e72566fc3
commit a1dd3c43fb

View File

@ -3458,6 +3458,43 @@ cull_actor (ClutterActor *self,
*result_out = *result_out =
_clutter_paint_volume_cull (&priv->last_paint_volume, stage_clip); _clutter_paint_volume_cull (&priv->last_paint_volume, stage_clip);
if (*result_out != CLUTTER_CULL_RESULT_OUT)
{
const cairo_region_t *redraw_clip;
redraw_clip = clutter_paint_context_get_redraw_clip (paint_context);
if (redraw_clip)
{
ClutterActorBox paint_box;
cairo_rectangle_int_t paint_box_bounds;
cairo_region_overlap_t overlap;
_clutter_paint_volume_get_stage_paint_box (&priv->last_paint_volume,
stage,
&paint_box);
paint_box_bounds.x = floorf (paint_box.x1);
paint_box_bounds.y = floorf (paint_box.y1);
paint_box_bounds.width = ceilf (paint_box.x2 - paint_box_bounds.x);
paint_box_bounds.height = ceilf (paint_box.y2 - paint_box_bounds.y);
overlap = cairo_region_contains_rectangle (redraw_clip,
&paint_box_bounds);
switch (overlap)
{
case CAIRO_REGION_OVERLAP_IN:
*result_out = CLUTTER_CULL_RESULT_IN;
break;
case CAIRO_REGION_OVERLAP_PART:
*result_out = CLUTTER_CULL_RESULT_PARTIAL;
break;
case CAIRO_REGION_OVERLAP_OUT:
*result_out = CLUTTER_CULL_RESULT_OUT;
break;
}
}
}
return TRUE; return TRUE;
} }