cogl-pipeline: Move texture enabling/disabling to fixed fragend
Previously enabling and disabling textures was done whatever the backend in cogl-pipeline-opengl. However enabling and disabling texture targets only has any meaning if no fragment shaders are being used so this patch moves the code to cogl-pipeline-fragend-fixed. The GLES2 wrapper has also been changed to ignore enabledness when deciding whether to update texture coordinate attribute pointers.
This commit is contained in:
parent
952878aab1
commit
a1996706a2
@ -173,12 +173,6 @@ arbfp_program_state_unref (ArbfpProgramState *state)
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}
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}
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static int
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_cogl_pipeline_fragend_arbfp_get_max_texture_units (void)
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{
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return _cogl_get_max_texture_image_units ();
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}
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static CoglPipelineFragendARBfpPrivate *
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get_arbfp_priv (CoglPipeline *pipeline)
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{
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@ -1118,7 +1112,6 @@ _cogl_pipeline_fragend_arbfp_free_priv (CoglPipeline *pipeline)
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const CoglPipelineFragend _cogl_pipeline_arbfp_fragend =
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{
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_cogl_pipeline_fragend_arbfp_get_max_texture_units,
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_cogl_pipeline_fragend_arbfp_start,
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_cogl_pipeline_fragend_arbfp_add_layer,
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_cogl_pipeline_fragend_arbfp_passthrough,
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@ -49,8 +49,25 @@
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const CoglPipelineFragend _cogl_pipeline_fixed_fragend;
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static void
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_cogl_disable_texture_unit (int unit_index)
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{
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CoglTextureUnit *unit;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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unit = &g_array_index (ctx->texture_units, CoglTextureUnit, unit_index);
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if (unit->enabled_gl_target)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (glDisable (unit->enabled_gl_target));
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unit->enabled_gl_target = 0;
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}
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}
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static int
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_cogl_pipeline_fragend_fixed_get_max_texture_units (void)
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get_max_texture_units (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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@ -106,6 +123,68 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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*/
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_cogl_set_active_texture_unit (unit_index);
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if (G_UNLIKELY (unit_index >= get_max_texture_units ()))
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{
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_cogl_disable_texture_unit (unit_index);
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/* TODO: although this isn't considered an error that
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* warrants falling back to a different backend we
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* should print a warning here. */
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return TRUE;
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}
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/* Handle enabling or disabling the right texture target */
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE)
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{
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE);
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CoglHandle texture;
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GLuint gl_texture;
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GLenum gl_target;
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texture = (authority->texture == COGL_INVALID_HANDLE ?
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ctx->default_gl_texture_2d_tex :
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authority->texture);
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cogl_texture_get_gl_texture (texture,
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&gl_texture,
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&gl_target);
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_cogl_set_active_texture_unit (unit_index);
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/* The common GL code handles binding the right texture so we
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just need to handle enabling and disabling it */
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if (unit->enabled_gl_target != gl_target)
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{
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/* Disable the previous target if it's still enabled */
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if (unit->enabled_gl_target)
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GE (glDisable (unit->enabled_gl_target));
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/* Enable the new target */
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if (!G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_TEXTURING))
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{
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GE (glEnable (gl_target));
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unit->enabled_gl_target = gl_target;
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}
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}
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}
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else
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{
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/* Even though there may be no difference between the last flushed
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* texture state and the current layers texture state it may be that the
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* texture unit has been disabled for some time so we need to assert that
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* it's enabled now.
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*/
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if (!G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_TEXTURING) &&
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!unit->enabled_gl_target == 0)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (glEnable (unit->gl_target));
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unit->enabled_gl_target = unit->gl_target;
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}
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE)
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{
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CoglPipelineLayer *authority =
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@ -188,10 +267,35 @@ _cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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return TRUE;
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}
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static gboolean
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get_highest_unit_index_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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int *highest_index = user_data;
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*highest_index = unit_index;
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return TRUE;
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}
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static gboolean
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_cogl_pipeline_fragend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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int highest_unit_index = -1;
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int i;
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_COGL_GET_CONTEXT (ctx, FALSE);
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_cogl_pipeline_foreach_layer_internal (pipeline,
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get_highest_unit_index_cb,
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&highest_unit_index);
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/* Disable additional texture units that may have previously been in use.. */
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for (i = highest_unit_index + 1; i < ctx->texture_units->len; i++)
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_cogl_disable_texture_unit (i);
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if (pipelines_difference & COGL_PIPELINE_STATE_FOG)
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{
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CoglPipeline *authority =
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@ -245,7 +349,6 @@ _cogl_pipeline_fragend_fixed_end (CoglPipeline *pipeline,
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const CoglPipelineFragend _cogl_pipeline_fixed_fragend =
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{
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_cogl_pipeline_fragend_fixed_get_max_texture_units,
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_cogl_pipeline_fragend_fixed_start,
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_cogl_pipeline_fragend_fixed_add_layer,
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NULL, /* passthrough */
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@ -138,12 +138,6 @@ typedef struct _CoglPipelineFragendGlslPrivate
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const CoglPipelineFragend _cogl_pipeline_glsl_backend;
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static int
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_cogl_pipeline_fragend_glsl_get_max_texture_units (void)
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{
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return _cogl_get_max_texture_image_units ();
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}
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static GlslProgramState *
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glsl_program_state_new (int n_layers)
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{
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@ -1248,7 +1242,6 @@ _cogl_pipeline_fragend_glsl_free_priv (CoglPipeline *pipeline)
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const CoglPipelineFragend _cogl_pipeline_glsl_fragend =
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{
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_cogl_pipeline_fragend_glsl_get_max_texture_units,
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_cogl_pipeline_fragend_glsl_start,
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_cogl_pipeline_fragend_glsl_add_layer,
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_cogl_pipeline_fragend_glsl_passthrough,
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@ -54,17 +54,18 @@ typedef struct _CoglTextureUnit
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* glActiveTexture () */
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int index;
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/* Whether or not the corresponding gl_target has been glEnabled */
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gboolean enabled;
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/* The GL target currently glEnabled or the target last enabled
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* if .enabled == FALSE */
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GLenum current_gl_target;
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/* The GL target currently glEnabled or 0 if nothing is
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* enabled. This is only used by the fixed pipeline fragend */
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GLenum enabled_gl_target;
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/* The raw GL texture object name for which we called glBindTexture when
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* we flushed the last layer. (NB: The CoglTexture associated
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* with a layer may represent more than one GL texture) */
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GLuint gl_texture;
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/* The target of the GL texture object. This is just used so that we
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* can quickly determine the intended target to flush when
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* dirty_gl_texture == TRUE */
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GLenum gl_target;
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/* Foreign textures are those not created or deleted by Cogl. If we ever
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* call glBindTexture for a foreign texture then the next time we are
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@ -131,9 +132,6 @@ _cogl_get_texture_unit (int index_);
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void
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_cogl_destroy_texture_units (void);
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void
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_cogl_disable_texture_unit (int unit_index);
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void
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_cogl_set_active_texture_unit (int unit_index);
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@ -80,9 +80,9 @@ static void
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texture_unit_init (CoglTextureUnit *unit, int index_)
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{
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unit->index = index_;
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unit->enabled = FALSE;
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unit->current_gl_target = 0;
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unit->enabled_gl_target = 0;
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unit->gl_texture = 0;
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unit->gl_target = 0;
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unit->is_foreign = FALSE;
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unit->dirty_gl_texture = FALSE;
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unit->matrix_stack = _cogl_matrix_stack_new ();
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@ -150,23 +150,6 @@ _cogl_set_active_texture_unit (int unit_index)
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}
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}
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void
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_cogl_disable_texture_unit (int unit_index)
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{
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CoglTextureUnit *unit;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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unit = &g_array_index (ctx->texture_units, CoglTextureUnit, unit_index);
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if (unit->enabled)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (glDisable (unit->current_gl_target));
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unit->enabled = FALSE;
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}
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}
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/* Note: _cogl_bind_gl_texture_transient conceptually has slightly
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* different semantics to OpenGL's glBindTexture because Cogl never
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* cares about tracking multiple textures bound to different targets
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@ -235,6 +218,7 @@ _cogl_delete_gl_texture (GLuint gl_texture)
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if (unit->gl_texture == gl_texture)
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{
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unit->gl_texture = 0;
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unit->gl_target = 0;
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unit->dirty_gl_texture = FALSE;
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}
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}
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@ -682,44 +666,17 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
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else
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GE (glBindTexture (gl_target, gl_texture));
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unit->gl_texture = gl_texture;
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unit->gl_target = gl_target;
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}
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unit->is_foreign = _cogl_texture_is_foreign (texture);
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/* Disable the previous target if it was different and it's
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* still enabled */
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if (unit->enabled && unit->current_gl_target != gl_target)
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GE (glDisable (unit->current_gl_target));
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if (!G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_TEXTURING) &&
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(!unit->enabled || unit->current_gl_target != gl_target))
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{
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GE (glEnable (gl_target));
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unit->enabled = TRUE;
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unit->current_gl_target = gl_target;
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}
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/* The texture_storage_changed boolean indicates if the
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* CoglTexture's underlying GL texture storage has changed since
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* it was flushed to the texture unit. We've just flushed the
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* latest state so we can reset this. */
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unit->texture_storage_changed = FALSE;
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}
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else
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{
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/* Even though there may be no difference between the last flushed
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* texture state and the current layers texture state it may be that the
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* texture unit has been disabled for some time so we need to assert that
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* it's enabled now.
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*/
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if (!G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_TEXTURING) &&
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!unit->enabled)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (glEnable (unit->current_gl_target));
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unit->enabled = TRUE;
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}
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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@ -781,10 +738,6 @@ _cogl_pipeline_flush_common_gl_state (CoglPipeline *pipeline,
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_cogl_pipeline_foreach_layer_internal (pipeline,
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flush_layers_common_gl_state_cb,
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&state);
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/* Disable additional texture units that may have previously been in use.. */
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for (; state.i < ctx->texture_units->len; state.i++)
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_cogl_disable_texture_unit (state.i);
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}
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/* Re-assert the layer's wrap modes on the given CoglTexture.
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@ -859,19 +812,20 @@ foreach_texture_unit_update_filter_and_wrap_modes (void)
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CoglTextureUnit *unit =
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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if (!unit->enabled)
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break;
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if (unit->layer)
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{
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CoglHandle texture = _cogl_pipeline_layer_get_texture (unit->layer);
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CoglPipelineFilter min;
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CoglPipelineFilter mag;
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_cogl_pipeline_layer_get_filters (unit->layer, &min, &mag);
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_cogl_texture_set_filters (texture, min, mag);
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if (texture != COGL_INVALID_HANDLE)
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{
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CoglPipelineFilter min;
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CoglPipelineFilter mag;
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_cogl_pipeline_layer_forward_wrap_modes (unit->layer, texture);
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_cogl_pipeline_layer_get_filters (unit->layer, &min, &mag);
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_cogl_texture_set_filters (texture, min, mag);
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_cogl_pipeline_layer_forward_wrap_modes (unit->layer, texture);
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}
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}
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}
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}
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@ -933,27 +887,9 @@ fragend_add_layer_cb (CoglPipelineLayer *layer,
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const CoglPipelineFragend *fragend = state->fragend;
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CoglPipeline *pipeline = state->pipeline;
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* NB: We don't support the random disabling of texture
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* units, so as soon as we hit a disabled unit we know all
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* subsequent units are also disabled */
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if (!unit->enabled)
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return FALSE;
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if (G_UNLIKELY (unit_index >= fragend->get_max_texture_units ()))
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{
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int j;
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for (j = unit_index; j < ctx->texture_units->len; j++)
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_cogl_disable_texture_unit (j);
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/* TODO: although this isn't considered an error that
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* warrants falling back to a different backend we
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* should print a warning here. */
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return FALSE;
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}
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/* Either generate per layer code snippets or setup the
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* fixed function glTexEnv for each layer... */
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if (G_LIKELY (fragend->add_layer (pipeline,
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@ -1086,7 +1022,6 @@ _cogl_pipeline_flush_gl_state (CoglPipeline *pipeline,
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* 2) then foreach layer:
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* determine gl_target/gl_texture
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* bind texture
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* enable/disable target
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* flush user matrix
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*
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* Note: After _cogl_pipeline_flush_common_gl_state you can expect
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@ -1190,10 +1125,10 @@ done:
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* _cogl_bind_gl_texture_transient)
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*/
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unit1 = _cogl_get_texture_unit (1);
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if (unit1->enabled && unit1->dirty_gl_texture)
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if (cogl_pipeline_get_n_layers (pipeline) > 1 && unit1->dirty_gl_texture)
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{
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_cogl_set_active_texture_unit (1);
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GE (glBindTexture (unit1->current_gl_target, unit1->gl_texture));
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GE (glBindTexture (unit1->gl_target, unit1->gl_texture));
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unit1->dirty_gl_texture = FALSE;
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}
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@ -611,8 +611,6 @@ struct _CoglPipeline
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typedef struct _CoglPipelineFragend
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{
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int (*get_max_texture_units) (void);
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gboolean (*start) (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference,
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@ -269,25 +269,19 @@ cogl_gles2_wrapper_get_locations (GLuint program,
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= glGetUniformLocation (program, "cogl_modelview_matrix");
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (settings->texture_units, i))
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{
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char *matrix_var_name = g_strdup_printf ("cogl_texture_matrix[%d]", i);
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char *tex_coord_var_name =
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g_strdup_printf ("cogl_tex_coord%d_in", i);
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{
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char *matrix_var_name = g_strdup_printf ("cogl_texture_matrix[%d]", i);
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char *tex_coord_var_name =
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g_strdup_printf ("cogl_tex_coord%d_in", i);
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uniforms->texture_matrix_uniforms[i]
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= glGetUniformLocation (program, matrix_var_name);
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attribs->multi_texture_coords[i]
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= glGetAttribLocation (program, tex_coord_var_name);
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uniforms->texture_matrix_uniforms[i]
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= glGetUniformLocation (program, matrix_var_name);
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attribs->multi_texture_coords[i]
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= glGetAttribLocation (program, tex_coord_var_name);
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g_free (tex_coord_var_name);
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g_free (matrix_var_name);
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}
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else
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{
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uniforms->texture_matrix_uniforms[i] = -1;
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attribs->multi_texture_coords[i] = -1;
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}
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g_free (tex_coord_var_name);
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g_free (matrix_var_name);
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}
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uniforms->point_size_uniform
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= glGetUniformLocation (program, "cogl_point_size_in");
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@ -648,26 +642,25 @@ _cogl_wrap_prepare_for_draw (void)
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/* TODO - coverage test */
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
|
||||
if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (w->settings.texture_units, i))
|
||||
{
|
||||
GLint tex_coord_var_index;
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
{
|
||||
GLint tex_coord_var_index;
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
|
||||
texture_unit = w->texture_units + i;
|
||||
if (!texture_unit->texture_coords_enabled)
|
||||
continue;
|
||||
texture_unit = w->texture_units + i;
|
||||
if (!texture_unit->texture_coords_enabled)
|
||||
continue;
|
||||
|
||||
/* TODO - we should probably have a per unit dirty flag too */
|
||||
/* TODO - we should probably have a per unit dirty flag too */
|
||||
|
||||
/* TODO - coverage test */
|
||||
tex_coord_var_index = program->attributes.multi_texture_coords[i];
|
||||
glVertexAttribPointer (tex_coord_var_index,
|
||||
texture_unit->texture_coords_size,
|
||||
texture_unit->texture_coords_type,
|
||||
GL_FALSE,
|
||||
texture_unit->texture_coords_stride,
|
||||
texture_unit->texture_coords_pointer);
|
||||
}
|
||||
/* TODO - coverage test */
|
||||
tex_coord_var_index = program->attributes.multi_texture_coords[i];
|
||||
glVertexAttribPointer (tex_coord_var_index,
|
||||
texture_unit->texture_coords_size,
|
||||
texture_unit->texture_coords_type,
|
||||
GL_FALSE,
|
||||
texture_unit->texture_coords_stride,
|
||||
texture_unit->texture_coords_pointer);
|
||||
}
|
||||
}
|
||||
|
||||
if (w->dirty_vertex_attrib_enables)
|
||||
|
Loading…
Reference in New Issue
Block a user