cogl-buffer: Move malloc fallback logic into CoglBuffer
Since we'll want to share the fallback logic with CoglVertexArray this moves the malloc based fallback (for when OpenGL doesn't support vertex or pixel buffer objects) into cogl-buffer.c.
This commit is contained in:
@ -112,33 +112,10 @@ cogl_is_buffer (const void *object)
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return FALSE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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g_return_if_fail (!COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED));
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}
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GLenum
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_cogl_buffer_get_last_gl_target (CoglBuffer *buffer)
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{
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switch (buffer->last_target)
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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@ -153,10 +130,178 @@ _cogl_buffer_get_last_gl_target (CoglBuffer *buffer)
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}
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}
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CoglBufferBindTarget
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_cogl_buffer_get_last_bind_target (CoglBuffer *buffer)
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static guint8 *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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return buffer->last_target;
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#ifndef COGL_HAS_GLES
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CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
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guint8 *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, NULL);
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED) ||
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(hints & COGL_BUFFER_MAP_HINT_DISCARD))
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{
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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COGL_PIXEL_ARRAY_SET_FLAG (pixel_array, STORE_CREATED);
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}
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GE_RET( data, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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_cogl_buffer_unbind (buffer);
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return data;
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#else /* COGL_HAS_GLES */
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return NULL;
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#endif /* COGL_HAS_GLES */
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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#ifndef COGL_HAS_GLES
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_buffer_bind (buffer, buffer->last_target);
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GE( glUnmapBuffer (convert_bind_target_to_gl_target (buffer->last_target)) );
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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_cogl_buffer_unbind (buffer);
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#else
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g_return_if_reached ();
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#endif
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}
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static gboolean
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const guint8 *data,
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unsigned int size)
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{
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CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, FALSE);
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED))
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{
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GE( glBufferData (gl_target,
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buffer->size,
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NULL,
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_cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint)) );
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COGL_PIXEL_ARRAY_SET_FLAG (pixel_array, STORE_CREATED);
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}
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GE( glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static guint8 *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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}
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static gboolean
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const guint8 *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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gboolean use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( glGenBuffers (1, &buffer->gl_handle) );
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COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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g_return_if_fail (!COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED));
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}
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/* OpenGL ES 1.1 and 2 have a GL_OES_mapbuffer extension that is able to map
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@ -226,7 +371,7 @@ _cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
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{
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GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( glBindBuffer (gl_target, buffer->gl_handle) );
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}
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@ -245,7 +390,7 @@ _cogl_buffer_unbind (CoglBuffer *buffer)
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if (COGL_BUFFER_FLAG_IS_SET (buffer, BUFFER_OBJECT))
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{
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GLenum gl_target = _cogl_buffer_get_last_gl_target (buffer);
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( glBindBuffer (gl_target, 0) );
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}
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@ -294,7 +439,7 @@ cogl_buffer_map (CoglBuffer *buffer,
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if (COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED))
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return buffer->data;
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buffer->data = buffer->vtable->map (buffer, access, hints);
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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@ -307,7 +452,7 @@ cogl_buffer_unmap (CoglBuffer *buffer)
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if (!COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED))
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return;
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buffer->vtable->unmap (buffer);
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buffer->vtable.unmap (buffer);
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}
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gboolean
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@ -322,5 +467,5 @@ cogl_buffer_set_data (CoglBuffer *buffer,
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if (G_UNLIKELY((offset + size) > buffer->size))
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return FALSE;
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return buffer->vtable->set_data (buffer, offset, data, size);
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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