build: Fix distcheck
This commit is contained in:
parent
cdd5f6142c
commit
a13b095dc2
@ -523,19 +523,14 @@ EXTRA_DIST += \
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$(srcdir)/win32/resources.rc \
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$(srcdir)/win32/resources.rc \
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$(NULL)
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$(NULL)
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# EGL backend rules
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egl_source_h = \
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$(srcdir)/egl/clutter-egl-headers.h \
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$(srcdir)/egl/clutter-egl.h \
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$(NULL)
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egl_source_h_priv = $(srcdir)/egl/clutter-backend-eglnative.h
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egl_source_c = $(srcdir)/egl/clutter-backend-eglnative.c
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egl_source_c_priv =
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egl_tslib_h = $(srcdir)/tslib/clutter-event-tslib.h
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egl_tslib_h = $(srcdir)/tslib/clutter-event-tslib.h
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egl_tslib_c = $(srcdir)/tslib/clutter-event-tslib.c
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egl_tslib_c = $(srcdir)/tslib/clutter-event-tslib.c
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if USE_TSLIB
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backend_source_c_priv += $(egl_tslib_c)
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backend_source_h_priv += $(egl_tslib_h)
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endif # SUPPORT_TSLIB
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evdev_c_priv = \
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evdev_c_priv = \
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$(srcdir)/evdev/clutter-xkb-utils.c \
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$(srcdir)/evdev/clutter-xkb-utils.c \
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$(srcdir)/evdev/clutter-device-manager-evdev.c \
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$(srcdir)/evdev/clutter-device-manager-evdev.c \
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@ -547,22 +542,17 @@ evdev_h_priv = \
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$(srcdir)/evdev/clutter-input-device-evdev.h \
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$(srcdir)/evdev/clutter-input-device-evdev.h \
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$(NULL)
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$(NULL)
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if USE_EVDEV
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backend_source_c_priv += $(evdev_c_priv)
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backend_source_h_priv += $(evdev_h_priv)
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endif # SUPPORT_EVDEV
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cex_source_h_priv = $(srcdir)/cex100/clutter-backend-cex100.h
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cex_source_h_priv = $(srcdir)/cex100/clutter-backend-cex100.h
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cex_source_c = $(srcdir)/cex100/clutter-backend-cex100.c
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cex_source_c = $(srcdir)/cex100/clutter-backend-cex100.c
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cex_h = cex100/clutter-cex100.h
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cex_h = cex100/clutter-cex100.h
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BUILT_SOURCES += $(cex_h)
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BUILT_SOURCES += $(cex_h)
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EXTRA_DIST += $(srcdir)/$(cex_h).in
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EXTRA_DIST += $(srcdir)/$(cex_h).in
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if USE_TSLIB
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egl_source_c_priv += $(egl_tslib_c)
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egl_source_h_priv += $(egl_tslib_h)
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endif # SUPPORT_TSLIB
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if USE_EVDEV
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egl_source_c_priv += $(evdev_c_priv)
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egl_source_h_priv += $(evdev_h_priv)
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endif # SUPPORT_EVDEV
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if SUPPORT_CEX100
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if SUPPORT_CEX100
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backend_source_h += $(cex_h)
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backend_source_h += $(cex_h)
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backend_source_c += $(cex_source_c)
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backend_source_c += $(cex_source_c)
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@ -581,10 +571,18 @@ compat_libs += \
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$(NULL)
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$(NULL)
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endif # SUPPORT_CEX100
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endif # SUPPORT_CEX100
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# EGL backend rules
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egl_source_h = \
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$(srcdir)/egl/clutter-egl-headers.h \
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$(srcdir)/egl/clutter-egl.h \
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$(NULL)
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egl_source_h_priv = $(srcdir)/egl/clutter-backend-eglnative.h
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egl_source_c = $(srcdir)/egl/clutter-backend-eglnative.c
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if SUPPORT_EGL
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if SUPPORT_EGL
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backend_source_h += $(egl_source_h)
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backend_source_h += $(egl_source_h)
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backend_source_c += $(egl_source_c)
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backend_source_c += $(egl_source_c)
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backend_source_h_priv += $(egl_source_h_priv)
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clutteregl_includedir = $(clutter_includedir)/egl
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clutteregl_includedir = $(clutter_includedir)/egl
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clutteregl_include_HEADERS = $(egl_source_h)
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clutteregl_include_HEADERS = $(egl_source_h)
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@ -145,8 +145,7 @@ clean-wrappers:
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rm -f wrappers/$$unit$(SHEXT) ; \
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rm -f wrappers/$$unit$(SHEXT) ; \
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done \
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done \
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&& rm -f unit-tests \
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&& rm -f unit-tests \
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&& rm -f $(top_srcdir)/build/win32/*.bat \
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&& rm -f $(top_builddir)/build/win32/*.bat \
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&& rm -f *.bat \
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&& rm -f stamp-test-conformance
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&& rm -f stamp-test-conformance
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# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
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# NB: BUILT_SOURCES here a misnomer. We aren't building source, just inserting
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@ -156,9 +155,7 @@ BUILT_SOURCES = wrappers
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INCLUDES = \
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INCLUDES = \
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-I$(top_srcdir)/ \
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-I$(top_srcdir)/ \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_builddir)/clutter
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl
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test_conformance_CPPFLAGS = \
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test_conformance_CPPFLAGS = \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_DISABLE_SINGLE_INCLUDES \
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@ -317,14 +314,15 @@ $(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj.filters: $(top
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*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'"><Filter>Sources</Filter></ClCompile>' \
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*.c) echo ' <ClCompile Include="..\..\..\tests\conform\'$$F'"><Filter>Sources</Filter></ClCompile>' \
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;; \
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;; \
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esac; \
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esac; \
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done >testconformance.vs10.sourcefiles.filters
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done > testconformance.vs10.sourcefiles.filters
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-conformance-clutter.vcxproj.filtersin >$@
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$(CPP) -P - < $(top_srcdir)/build/win32/vs10/test-conformance-clutter.vcxproj.filtersin > $@
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rm -f testconformance.vs10.sourcefiles.filters
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rm -f testconformance.vs10.sourcefiles.filters
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# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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DISTCLEANFILES += $(top_builddir)/build/win32/vs9/test-conformance-clutter.vcproj \
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DISTCLEANFILES += \
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$(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj \
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$(top_builddir)/build/win32/vs9/test-conformance-clutter.vcproj \
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$(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj.filters
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$(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj \
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$(top_builddir)/build/win32/vs10/test-conformance-clutter.vcxproj.filters
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# we override the clean-generic target to clean up the wrappers so
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# we override the clean-generic target to clean up the wrappers so
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# we cannot use CLEANFILES
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# we cannot use CLEANFILES
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@ -135,7 +135,7 @@ clean-wrappers:
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rm -f $$test_bin$(SHEXT); \
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rm -f $$test_bin$(SHEXT); \
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done \
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done \
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&& rm -f $(top_builddir)/build/win32/*.bat \
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&& rm -f $(top_builddir)/build/win32/*.bat \
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&& rm -f *.bat \
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&& rm -f stamp-test-unit-names \
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&& rm -f stamp-test-interactive
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&& rm -f stamp-test-interactive
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.PHONY: wrappers clean-wrappers
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.PHONY: wrappers clean-wrappers
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@ -176,9 +176,9 @@ $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/b
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*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
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*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
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;; \
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;; \
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esac; \
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esac; \
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done >testinteractive.sourcefiles
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done > testinteractive.sourcefiles
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$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
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$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
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rm testinteractive.sourcefiles
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rm -f testinteractive.sourcefiles
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
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for F in $(test_interactive_SOURCES); do \
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for F in $(test_interactive_SOURCES); do \
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@ -187,9 +187,9 @@ $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
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;; \
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;; \
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esac; \
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esac; \
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done >testinteractive.vs10.sourcefiles
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done > testinteractive.vs10.sourcefiles
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
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rm testinteractive.vs10.sourcefiles
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rm -f testinteractive.vs10.sourcefiles
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
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for F in $(test_interactive_SOURCES); do \
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for F in $(test_interactive_SOURCES); do \
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@ -198,17 +198,20 @@ $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
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;; \
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;; \
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esac; \
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esac; \
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done >testinteractive.vs10.sourcefiles.filters
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done > testinteractive.vs10.sourcefiles.filters
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
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rm testinteractive.vs10.sourcefiles.filters
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rm -f testinteractive.vs10.sourcefiles.filters
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# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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DISTCLEANFILES += $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
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DISTCLEANFILES += \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
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$(top_builddir)/build/win32/test-unit-names.h \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
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$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
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EXTRA_DIST += \
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EXTRA_DIST += \
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$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
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$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
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$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
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clean-local: clean-wrappers
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clean-local: clean-wrappers
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