material: pass material owner for layer pre changes
When notifying a backend about a layer being modified we now pass the layers current owner for reference. NB: Although a layer can indirectly be referenced by multiple layers, a layer is considered immutable once it has dependants, so there is only ever one material associated with a layer being modified. Passing the material pointer to the backends layer_pre_change callback can be useful for backends that associate their private state with materials and may need to update that state in response to layer changes.
This commit is contained in:
parent
d9a32f979c
commit
a114843f74
@ -1073,10 +1073,19 @@ _cogl_material_backend_arbfp_material_set_parent_notify (
|
||||
NULL);
|
||||
}
|
||||
|
||||
/* NB: layers are considered immutable once they have any dependants
|
||||
* so although multiple materials can end up depending on a single
|
||||
* static layer, we can guarantee that if a layer is being *changed*
|
||||
* then it can only have one material depending on it.
|
||||
*
|
||||
* XXX: Don't forget this is *pre* change, we can't read the new value
|
||||
* yet!
|
||||
*/
|
||||
static void
|
||||
_cogl_material_backend_arbfp_layer_pre_change_notify (
|
||||
CoglMaterial *owner,
|
||||
CoglMaterialLayer *layer,
|
||||
CoglMaterialLayerState changes)
|
||||
CoglMaterialLayerState change)
|
||||
{
|
||||
/* TODO: we could be saving snippets of texture combine code along
|
||||
* with each layer and then when a layer changes we would just free
|
||||
|
@ -557,7 +557,8 @@ typedef struct _CoglMaterialBackend
|
||||
CoglMaterialState change,
|
||||
const CoglColor *new_color);
|
||||
void (*material_set_parent_notify) (CoglMaterial *material);
|
||||
void (*layer_pre_change_notify) (CoglMaterialLayer *layer,
|
||||
void (*layer_pre_change_notify) (CoglMaterial *owner,
|
||||
CoglMaterialLayer *layer,
|
||||
CoglMaterialLayerState change);
|
||||
|
||||
void (*free_priv) (CoglMaterial *material);
|
||||
|
@ -1418,7 +1418,8 @@ _cogl_material_prune_to_n_layers (CoglMaterial *material, int n)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_material_backend_layer_change_notify (CoglMaterialLayer *layer,
|
||||
_cogl_material_backend_layer_change_notify (CoglMaterial *owner,
|
||||
CoglMaterialLayer *layer,
|
||||
CoglMaterialLayerState change)
|
||||
{
|
||||
int i;
|
||||
@ -1433,7 +1434,7 @@ _cogl_material_backend_layer_change_notify (CoglMaterialLayer *layer,
|
||||
_cogl_material_backends[i]->layer_pre_change_notify)
|
||||
{
|
||||
const CoglMaterialBackend *backend = _cogl_material_backends[i];
|
||||
backend->layer_pre_change_notify (layer, change);
|
||||
backend->layer_pre_change_notify (owner, layer, change);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1594,7 +1595,7 @@ _cogl_material_layer_pre_change_notify (CoglMaterial *required_owner,
|
||||
* this layer (required_owner), and there are no other layers
|
||||
* dependant on this layer so it's ok to modify it. */
|
||||
|
||||
_cogl_material_backend_layer_change_notify (layer, change);
|
||||
_cogl_material_backend_layer_change_notify (required_owner, layer, change);
|
||||
|
||||
/* If the layer being changed is the same as the last layer we
|
||||
* flushed to the corresponding texture unit then we keep a track of
|
||||
|
Loading…
Reference in New Issue
Block a user