Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just build all possible backends inside the same shared object, and select the wanted backend at initialization time. This requires some work in the build system, as well as the initialization code, to remove duplicate functions that might cause conflicts at build and link time. We also need to defer all the checks of the internal state of the platform-specific API to run-time type checks.
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@ -38,6 +38,7 @@
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#include <errno.h>
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#include "clutter-backend-eglnative.h"
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/* This is a Cogl based backend */
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#include "cogl/clutter-stage-cogl.h"
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@ -53,18 +54,18 @@
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "clutter-egl.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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#include "clutter-cex100.h"
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#endif
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static gchar *clutter_vblank = NULL;
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/* FIXME: We should have CLUTTER_ define for this... */
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
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#endif
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static gboolean gdl_plane_set = FALSE;
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static gboolean gdl_n_buffers_set = FALSE;
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G_DEFINE_TYPE (ClutterBackendEglNative, _clutter_backend_egl_native, CLUTTER_TYPE_BACKEND_COGL);
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static ClutterDeviceManager *
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@ -91,6 +92,7 @@ clutter_backend_egl_native_init_events (ClutterBackend *backend)
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#ifdef HAVE_TSLIB
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_clutter_events_tslib_init (CLUTTER_BACKEND_EGL (backend));
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#endif
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#ifdef HAVE_EVDEV
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_clutter_events_evdev_init (CLUTTER_BACKEND (backend));
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#endif
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@ -157,9 +159,8 @@ clutter_backend_egl_native_create_context (ClutterBackend *backend,
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swap_chain = cogl_swap_chain_new ();
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
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#endif
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if (gdl_n_buffers_set)
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cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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cogl_object_unref (swap_chain);
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@ -176,9 +177,10 @@ clutter_backend_egl_native_create_context (ClutterBackend *backend,
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backend->cogl_display = cogl_display_new (backend->cogl_renderer,
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onscreen_template);
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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cogl_gdl_display_set_plane (backend->cogl_display, gdl_plane);
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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if (gdl_plane_set)
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cogl_gdl_display_set_plane (backend->cogl_display, gdl_plane);
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#endif /* CLUTTER_EGL_BACKEND_CEX100 */
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cogl_object_unref (backend->cogl_renderer);
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cogl_object_unref (onscreen_template);
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@ -235,28 +237,41 @@ _clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
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#endif
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return _clutter_backend_egl_native_get_type ();
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}
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/* FIXME we should have a CLUTTER_ define for this */
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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/**
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* clutter_cex100_set_plane:
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* @plane: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_plane (gdl_plane_id_t plane)
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{
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
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gdl_plane = plane;
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gdl_plane_set = TRUE;
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#endif
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}
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/**
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* clutter_cex100_set_plane:
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* @mode: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
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{
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
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mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
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gdl_n_buffers = mode;
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}
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gdl_n_buffers_set = TRUE;
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#endif
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}
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