debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes, while the CLUTTER_PAINT debugging flags are for changing the output of the paint cycle. Painting the DeformEffect tiles should go in the latter.
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@ -176,13 +176,12 @@ static const GDebugKey clutter_debug_keys[] = {
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS },
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{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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static const GDebugKey clutter_pick_debug_keys[] = {
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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{ "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS }
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{ "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS },
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};
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static const GDebugKey clutter_paint_debug_keys[] = {
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@ -192,7 +191,8 @@ static const GDebugKey clutter_paint_debug_keys[] = {
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
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{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT },
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{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW }
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{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW },
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{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
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};
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#ifdef CLUTTER_ENABLE_PROFILE
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