debug: Move paint-deform-tiles to CLUTTER_PAINT
The CLUTTER_DEBUG class of debugging flags is meant for debugging notes, while the CLUTTER_PAINT debugging flags are for changing the output of the paint cycle. Painting the DeformEffect tiles should go in the latter.
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@ -27,8 +27,7 @@ typedef enum {
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CLUTTER_DEBUG_PICK = 1 << 16,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
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CLUTTER_DEBUG_CLIPPING = 1 << 18,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19,
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CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 20,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
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} ClutterDebugFlag;
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typedef enum {
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@ -43,7 +42,8 @@ typedef enum {
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
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CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
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CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5,
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CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6
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CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6,
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CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 7
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} ClutterDrawDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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