debug: Move paint-deform-tiles to CLUTTER_PAINT

The CLUTTER_DEBUG class of debugging flags is meant for debugging notes,
while the CLUTTER_PAINT debugging flags are for changing the output of
the paint cycle. Painting the DeformEffect tiles should go in the latter.
This commit is contained in:
Emmanuele Bassi
2011-10-13 11:38:27 +01:00
parent ef1a3a5477
commit a063f09611
3 changed files with 7 additions and 7 deletions

View File

@ -27,8 +27,7 @@ typedef enum {
CLUTTER_DEBUG_PICK = 1 << 16,
CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
CLUTTER_DEBUG_CLIPPING = 1 << 18,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19,
CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 20,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
} ClutterDebugFlag;
typedef enum {
@ -43,7 +42,8 @@ typedef enum {
CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5,
CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6
CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6,
CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 7
} ClutterDrawDebugFlag;
#ifdef CLUTTER_ENABLE_DEBUG