matrix: init flags before tmp _translate in _look_at
In cogl_matrix_look_at we have a tmp CoglMatrix allocated on the stack but we weren't initializing its flags before passing it to cogl_matrix_translate which meant if we were using COGL_DEBUG=matrices we would end up trying to print out an invalid matrix type resulting in a crash when overrunning an array of type names. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -2107,9 +2107,9 @@ cogl_matrix_look_at (CoglMatrix *matrix,
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tmp.zw = 0;
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tmp.zw = 0;
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tmp.ww = 1;
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tmp.ww = 1;
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cogl_matrix_translate (&tmp, -eye_position_x, -eye_position_y, -eye_position_z);
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tmp.flags = (MAT_FLAG_GENERAL_3D | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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tmp.flags = (MAT_FLAG_GENERAL_3D | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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cogl_matrix_translate (&tmp, -eye_position_x, -eye_position_y, -eye_position_z);
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cogl_matrix_multiply (matrix, matrix, &tmp);
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cogl_matrix_multiply (matrix, matrix, &tmp);
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}
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}
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