tests/interactive: Remove clutter paint-wrapper test

The paint-wrapper test wraps around the painting process of an actor to
paint its own texture before and after painting, it does that using the
"paint" signal.

This signal is deprecated and will be removed from Clutter, and since
this "use-case" won't be supported anymore afterwards (the proper way is
to use a ClutterEffect for things like this), remove the test.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1522
This commit is contained in:
Jonas Dreßler 2020-10-23 21:08:41 +02:00
parent 027abc6ea7
commit a03e233b44
2 changed files with 0 additions and 340 deletions

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@ -25,7 +25,6 @@ clutter_tests_interactive_test_sources = [
'test-cogl-tex-convert.c', 'test-cogl-tex-convert.c',
'test-cogl-offscreen.c', 'test-cogl-offscreen.c',
'test-cogl-tex-polygon.c', 'test-cogl-tex-polygon.c',
'test-paint-wrapper.c',
'test-animation.c', 'test-animation.c',
'test-easing.c', 'test-easing.c',
'test-binding-pool.c', 'test-binding-pool.c',

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@ -1,339 +0,0 @@
#include <gmodule.h>
#include <clutter/clutter.h>
#if defined (_MSC_VER) && !defined (_USE_MATH_DEFINES)
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#include <errno.h>
#include <stdlib.h>
#include <glib.h>
#ifdef CLUTTER_WINDOWING_X11
#include "clutter/x11/clutter-x11.h"
#endif
#include "test-utils.h"
#include "tests/clutter-test-utils.h"
#define NHANDS 6
typedef struct SuperOH
{
ClutterActor **hand, *bgtex;
ClutterActor *real_hand;
ClutterActor *group;
ClutterActor *stage;
gint stage_width;
gint stage_height;
gfloat radius;
ClutterTimeline *timeline;
gulong frame_id;
gboolean *paint_guards;
} SuperOH;
static gint n_hands = NHANDS;
static GOptionEntry super_oh_entries[] = {
{
"num-hands", 'n',
0,
G_OPTION_ARG_INT, &n_hands,
"Number of hands", "HANDS"
},
{ NULL }
};
int
test_paint_wrapper_main (int argc, char *argv[]);
const char *
test_paint_wrapper_describe (void);
static gboolean
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
SuperOH *oh)
{
gfloat x, y;
clutter_event_get_coords (event, &x, &y);
g_print ("*** button press event (button:%d) at %.2f, %.2f ***\n",
clutter_event_get_button (event),
x, y);
clutter_actor_hide (actor);
return TRUE;
}
static gboolean
input_cb (ClutterActor *stage,
ClutterEvent *event,
gpointer data)
{
SuperOH *oh = data;
if (event->type == CLUTTER_KEY_RELEASE)
{
g_print ("*** key press event (key:%c) ***\n",
clutter_event_get_key_symbol (event));
if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_q)
{
clutter_test_quit ();
return TRUE;
}
else if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_r)
{
gint i;
for (i = 0; i < n_hands; i++)
clutter_actor_show (oh->hand[i]);
return TRUE;
}
}
return FALSE;
}
/* Timeline handler */
static void
frame_cb (ClutterTimeline *timeline,
gint msecs,
gpointer data)
{
SuperOH *oh = data;
gint i;
float rotation = clutter_timeline_get_progress (timeline) * 360.0f;
/* Rotate everything clockwise about stage center*/
clutter_actor_set_rotation_angle (oh->group,
CLUTTER_Z_AXIS,
rotation);
for (i = 0; i < n_hands; i++)
{
/* Rotate each hand around there centers - to get this we need
* to take into account any scaling.
*/
clutter_actor_set_rotation_angle (oh->hand[i],
CLUTTER_Z_AXIS,
-6.0 * rotation);
}
}
static void
hand_pre_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
gpointer user_data)
{
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
SuperOH *oh = user_data;
gfloat w, h;
int actor_num;
for (actor_num = 0; oh->hand[actor_num] != actor; actor_num++)
;
g_assert (oh->paint_guards[actor_num] == FALSE);
clutter_actor_get_size (actor, &w, &h);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 128);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
0, 0, w / 2, h / 2);
cogl_object_unref (pipeline);
oh->paint_guards[actor_num] = TRUE;
}
static void
hand_post_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
gpointer user_data)
{
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
SuperOH *oh = user_data;
gfloat w, h;
int actor_num;
for (actor_num = 0; oh->hand[actor_num] != actor; actor_num++)
;
g_assert (oh->paint_guards[actor_num] == TRUE);
clutter_actor_get_size (actor, &w, &h);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 128);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
w / 2, h / 2, w, h);
cogl_object_unref (pipeline);
oh->paint_guards[actor_num] = FALSE;
}
static void
stop_and_quit (ClutterActor *actor,
SuperOH *oh)
{
g_clear_signal_handler (&oh->frame_id, oh->timeline);
clutter_timeline_stop (oh->timeline);
clutter_test_quit ();
}
G_MODULE_EXPORT int
test_paint_wrapper_main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
SuperOH *oh;
gint i;
GError *error;
ClutterActor *real_hand;
error = NULL;
clutter_test_init_with_args (&argc, &argv,
NULL,
super_oh_entries,
NULL);
oh = g_new(SuperOH, 1);
stage = clutter_test_get_stage ();
clutter_actor_set_size (stage, 800, 600);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Paint Test");
clutter_actor_set_background_color (stage, &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), oh);
oh->stage = stage;
/* Create a timeline to manage animation */
oh->timeline = clutter_timeline_new_for_actor (oh->stage, 6000);
clutter_timeline_set_repeat_count (oh->timeline, -1);
/* fire a callback for frame change */
oh->frame_id =
g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh);
real_hand = clutter_test_utils_create_texture_from_file (TESTS_DATADIR
G_DIR_SEPARATOR_S
"redhand.png",
&error);
if (real_hand == NULL)
{
g_error ("image load failed: %s", error->message);
return EXIT_FAILURE;
}
/* create a new group to hold multiple actors in a group */
oh->group = clutter_actor_new();
clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
oh->hand = g_new (ClutterActor*, n_hands);
oh->stage_width = clutter_actor_get_width (stage);
oh->stage_height = clutter_actor_get_height (stage);
oh->radius = (oh->stage_width + oh->stage_height)
/ n_hands;
for (i = 0; i < n_hands; i++)
{
gint x, y, w, h;
if (i == 0)
oh->hand[i] = real_hand;
else
oh->hand[i] = clutter_clone_new (real_hand);
clutter_actor_set_reactive (oh->hand[i], TRUE);
clutter_actor_set_size (oh->hand[i], 200, 213);
/* Place around a circle */
w = clutter_actor_get_width (oh->hand[i]);
h = clutter_actor_get_height (oh->hand[i]);
x = oh->stage_width / 2
+ oh->radius
* cos (i * G_PI / (n_hands / 2))
- w / 2;
y = oh->stage_height / 2
+ oh->radius
* sin (i * G_PI / (n_hands / 2))
- h / 2;
clutter_actor_set_position (oh->hand[i], x, y);
clutter_actor_set_translation (oh->hand[i], -100.f, -106.5, 0);
g_signal_connect (oh->hand[i], "button-press-event",
G_CALLBACK (on_button_press_event),
oh);
/* paint something before each hand */
g_signal_connect (oh->hand[i],
"paint", G_CALLBACK (hand_pre_paint),
oh);
/* paint something after each hand */
g_signal_connect_after (oh->hand[i],
"paint", G_CALLBACK (hand_post_paint),
oh);
/* Add to our group group */
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
}
oh->paint_guards = g_malloc0 (sizeof (gboolean) * n_hands);
/* Add the group to the stage */
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
CLUTTER_ACTOR (oh->group));
/* Show everying ( and map window ) */
clutter_actor_show (stage);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (input_cb),
oh);
/* and start it */
clutter_timeline_start (oh->timeline);
clutter_test_main ();
g_object_unref (oh->timeline);
g_free (oh->paint_guards);
g_free (oh->hand);
g_free (oh);
return 0;
}
G_MODULE_EXPORT const char *
test_paint_wrapper_describe (void)
{
return "Wrap an actor's paint cycle for pre and post processing.";
}