Make shadows pretty and configurable
The current shadow code just uses a single fixed texture (the Gaussian blur of a rectangle with a fixed blur radius) for drawing all window shadows. This patch adds the ability * Implement efficient blurring of arbitrary regions by approximating a Gaussian blur with multiple box blurs. * Detect when multiple windows can use the same shadow texture by converting their shape into a size-invariant MetaWindowShape. * Add properties shadow-radius, shadow-x-offset, shadow-y-offset, shadow-opacity to allow the shadow for a window to be configured. * Add meta_window_actor_paint() and draw the shadow directly from there rather than using a child actor. * Remove TidyTextureFrame, which is no longer used https://bugzilla.gnome.org/show_bug.cgi?id=592382
This commit is contained in:
336
src/compositor/region-utils.c
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336
src/compositor/region-utils.c
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Utilities for region manipulation
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*
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include "region-utils.h"
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#include <math.h>
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/* MetaRegionBuilder */
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/* Various algorithms in this file require unioning together a set of rectangles
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* that are unsorted or overlap; unioning such a set of rectangles 1-by-1
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* using cairo_region_union_rectangle() produces O(N^2) behavior (if the union
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* adds or removes rectangles in the middle of the region, then it has to
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* move all the rectangles after that.) To avoid this behavior, MetaRegionBuilder
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* creates regions for small groups of rectangles and merges them together in
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* a binary tree.
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*
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* Possible improvement: From a glance at the code, accumulating all the rectangles
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* into a flat array and then calling the (not usefully documented)
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* cairo_region_create_rectangles() would have the same behavior and would be
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* simpler and a bit more efficient.
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*/
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/* Optimium performance seems to be with MAX_CHUNK_RECTANGLES=4; 8 is about 10% slower.
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* But using 8 may be more robust to systems with slow malloc(). */
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#define MAX_CHUNK_RECTANGLES 8
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#define MAX_LEVELS 16
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typedef struct
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{
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/* To merge regions in binary tree order, we need to keep track of
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* the regions that we've already merged together at different
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* levels of the tree. We fill in an array in the pattern:
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*
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* |a |
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* |b |a |
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* |c | |ab |
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* |d |c |ab |
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* |e | | |abcd|
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*/
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cairo_region_t *levels[MAX_LEVELS];
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int n_levels;
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} MetaRegionBuilder;
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static void
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meta_region_builder_init (MetaRegionBuilder *builder)
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{
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int i;
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for (i = 0; i < MAX_LEVELS; i++)
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builder->levels[i] = NULL;
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builder->n_levels = 1;
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}
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static void
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meta_region_builder_add_rectangle (MetaRegionBuilder *builder,
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int x,
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int y,
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int width,
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int height)
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{
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cairo_rectangle_int_t rect;
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int i;
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if (builder->levels[0] == NULL)
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builder->levels[0] = cairo_region_create ();
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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cairo_region_union_rectangle (builder->levels[0], &rect);
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if (cairo_region_num_rectangles (builder->levels[0]) >= MAX_CHUNK_RECTANGLES)
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{
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for (i = 1; i < builder->n_levels + 1; i++)
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{
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if (builder->levels[i] == NULL)
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{
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if (i < MAX_LEVELS)
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{
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builder->levels[i] = builder->levels[i - 1];
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builder->levels[i - 1] = NULL;
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if (i == builder->n_levels)
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builder->n_levels++;
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}
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break;
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}
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else
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{
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cairo_region_union (builder->levels[i], builder->levels[i - 1]);
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cairo_region_destroy (builder->levels[i - 1]);
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builder->levels[i - 1] = NULL;
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}
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}
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}
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}
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static cairo_region_t *
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meta_region_builder_finish (MetaRegionBuilder *builder)
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{
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cairo_region_t *result = NULL;
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int i;
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for (i = 0; i < builder->n_levels; i++)
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{
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if (builder->levels[i])
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{
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if (result == NULL)
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result = builder->levels[i];
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else
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{
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cairo_region_union(result, builder->levels[i]);
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cairo_region_destroy (builder->levels[i]);
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}
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}
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}
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if (result == NULL)
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result = cairo_region_create ();
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return result;
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}
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/* MetaRegionIterator */
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void
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meta_region_iterator_init (MetaRegionIterator *iter,
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cairo_region_t *region)
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{
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iter->region = region;
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iter->i = 0;
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iter->n_rectangles = cairo_region_num_rectangles (region);
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iter->line_start = TRUE;
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if (iter->n_rectangles > 1)
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{
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cairo_region_get_rectangle (region, 0, &iter->rectangle);
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cairo_region_get_rectangle (region, 1, &iter->next_rectangle);
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iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
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}
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else if (iter->n_rectangles > 0)
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{
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cairo_region_get_rectangle (region, 0, &iter->rectangle);
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iter->line_end = TRUE;
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}
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}
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gboolean
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meta_region_iterator_at_end (MetaRegionIterator *iter)
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{
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return iter->i >= iter->n_rectangles;
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}
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void
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meta_region_iterator_next (MetaRegionIterator *iter)
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{
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iter->i++;
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iter->rectangle = iter->next_rectangle;
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iter->line_start = iter->line_end;
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if (iter->i < iter->n_rectangles)
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{
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cairo_region_get_rectangle (iter->region, iter->i + 1, &iter->next_rectangle);
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iter->line_end = iter->next_rectangle.y != iter->rectangle.y;
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}
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else
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{
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iter->line_end = TRUE;
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}
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}
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static void
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add_expanded_rect (MetaRegionBuilder *builder,
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int x,
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int y,
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int width,
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int height,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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if (flip)
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meta_region_builder_add_rectangle (builder,
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y - y_amount, x - x_amount,
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height + 2 * y_amount, width + 2 * x_amount);
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else
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meta_region_builder_add_rectangle (builder,
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x - x_amount, y - y_amount,
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width + 2 * x_amount, height + 2 * y_amount);
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}
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static cairo_region_t *
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expand_region (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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MetaRegionBuilder builder;
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int n;
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int i;
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meta_region_builder_init (&builder);
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n = cairo_region_num_rectangles (region);
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for (i = 0; i < n; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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add_expanded_rect (&builder,
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rect.x, rect.y, rect.width, rect.height,
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x_amount, y_amount, flip);
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}
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return meta_region_builder_finish (&builder);
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}
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/* This computes a (clipped version) of the inverse of the region
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* and expands it by the given amount */
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static cairo_region_t *
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expand_region_inverse (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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MetaRegionBuilder builder;
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MetaRegionIterator iter;
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cairo_rectangle_int_t extents;
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cairo_region_t *chunk;
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int last_x;
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meta_region_builder_init (&builder);
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cairo_region_get_extents (region, &extents);
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add_expanded_rect (&builder,
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extents.x, extents.y - 1, extents.width, 1,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x - 1, extents.y, 1, extents.height,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x + extents.width, extents.y, 1, extents.height,
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x_amount, y_amount, flip);
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add_expanded_rect (&builder,
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extents.x, extents.y + extents.height, extents.width, 1,
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x_amount, y_amount, flip);
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chunk = NULL;
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last_x = extents.x;
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for (meta_region_iterator_init (&iter, region);
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!meta_region_iterator_at_end (&iter);
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meta_region_iterator_next (&iter))
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{
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if (chunk == NULL)
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chunk = cairo_region_create ();
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if (iter.rectangle.x > last_x)
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add_expanded_rect (&builder,
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last_x, iter.rectangle.y,
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iter.rectangle.x - last_x, iter.rectangle.height,
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x_amount, y_amount, flip);
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if (iter.line_end)
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{
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if (extents.x + extents.width > iter.rectangle.x + iter.rectangle.width)
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add_expanded_rect (&builder,
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iter.rectangle.x + iter.rectangle.width, iter.rectangle.y,
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(extents.x + extents.width) - (iter.rectangle.x + iter.rectangle.width), iter.rectangle.height,
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x_amount, y_amount, flip);
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last_x = extents.x;
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}
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else
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last_x = iter.rectangle.x + iter.rectangle.width;
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}
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return meta_region_builder_finish (&builder);
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}
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/**
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* meta_make_border_region:
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* @region: a #cairo_region_t
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* @x_amount: distance from the border to extend horizontally
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* @y_amount: distance from the border to extend vertically
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* @flip: if true, the result is computed with x and y interchanged
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*
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* Computes the "border region" of a given region, which is roughly
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* speaking the set of points near the boundary of the region. If we
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* define the operation of growing a region as computing the set of
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* points within a given manhattan distance of the region, then the
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* border is 'grow(region) intersect grow(inverse(region))'.
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*
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* If we create an image by filling the region with a solid color,
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* the border is the region affected by blurring the region.
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*
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* Return value: a new region which is the border of the given region
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*/
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cairo_region_t *
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meta_make_border_region (cairo_region_t *region,
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int x_amount,
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int y_amount,
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gboolean flip)
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{
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cairo_region_t *border_region;
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cairo_region_t *inverse_region;
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border_region = expand_region (region, x_amount, y_amount, flip);
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inverse_region = expand_region_inverse (region, x_amount, y_amount, flip);
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cairo_region_intersect (border_region, inverse_region);
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cairo_region_destroy (inverse_region);
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return border_region;
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}
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