window-actor: Make sync_visibility() public
When we mess with a window actor's visibility from the shell side (yes, I know :-( ), we should at least restore the proper visibility when we're done with it ... https://bugzilla.gnome.org/show_bug.cgi?id=771536
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@ -45,7 +45,6 @@ void meta_window_actor_set_unredirected (MetaWindowActor *self,
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gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
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void meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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gboolean did_placement);
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void meta_window_actor_sync_visibility (MetaWindowActor *self);
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void meta_window_actor_update_shape (MetaWindowActor *self);
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void meta_window_actor_update_opacity (MetaWindowActor *self);
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void meta_window_actor_mapped (MetaWindowActor *self);
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@ -60,6 +60,7 @@ GType meta_window_actor_get_type (void);
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Window meta_window_actor_get_x_window (MetaWindowActor *self);
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MetaWindow * meta_window_actor_get_meta_window (MetaWindowActor *self);
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ClutterActor * meta_window_actor_get_texture (MetaWindowActor *self);
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void meta_window_actor_sync_visibility (MetaWindowActor *self);
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gboolean meta_window_actor_is_destroyed (MetaWindowActor *self);
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typedef enum {
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