always apply rounding for shaded windows, fixes Bluecurve theme when
2002-08-27 Havoc Pennington <hp@pobox.com> * src/theme.c (meta_frame_layout_calc_geometry): always apply rounding for shaded windows, fixes Bluecurve theme when shaded
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@ -1,3 +1,8 @@
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2002-08-27 Havoc Pennington <hp@pobox.com>
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* src/theme.c (meta_frame_layout_calc_geometry): always apply
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rounding for shaded windows, fixes Bluecurve theme when shaded
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2002-08-25 Havoc Pennington <hp@pobox.com>
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* src/window.c (meta_window_free): when freeing a fullscreen
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src/theme.c
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src/theme.c
@ -403,6 +403,7 @@ meta_frame_layout_calc_geometry (const MetaFrameLayout *layout,
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int title_right_edge;
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int width, height;
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int button_width, button_height;
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int min_size_for_rounding;
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meta_frame_layout_get_borders (layout, text_height,
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flags,
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@ -567,26 +568,29 @@ meta_frame_layout_calc_geometry (const MetaFrameLayout *layout,
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fgeom->title_rect.height = 0;
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}
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#define MIN_SIZE_FOR_ROUNDING 3
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if (flags & META_FRAME_SHADED)
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min_size_for_rounding = 0;
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else
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min_size_for_rounding = 3;
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fgeom->top_left_corner_rounded = FALSE;
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fgeom->top_right_corner_rounded = FALSE;
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fgeom->bottom_left_corner_rounded = FALSE;
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fgeom->bottom_right_corner_rounded = FALSE;
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if (fgeom->top_height >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->top_height >= min_size_for_rounding)
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{
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if (fgeom->left_width >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->left_width >= min_size_for_rounding)
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fgeom->top_left_corner_rounded = layout->top_left_corner_rounded;
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if (fgeom->right_width >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->right_width >= min_size_for_rounding)
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fgeom->top_right_corner_rounded = layout->top_right_corner_rounded;
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}
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if (fgeom->bottom_height >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->bottom_height >= min_size_for_rounding)
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{
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if (fgeom->left_width >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->left_width >= min_size_for_rounding)
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fgeom->bottom_left_corner_rounded = layout->bottom_left_corner_rounded;
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if (fgeom->right_width >= MIN_SIZE_FOR_ROUNDING)
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if (fgeom->right_width >= min_size_for_rounding)
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fgeom->bottom_right_corner_rounded = layout->bottom_right_corner_rounded;
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}
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}
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