input-device: add enter/leave events generation for touch events

This patch brings 'enter-event' and 'leave-event' generation for touch
based devices. This leads to adding a new API to retrieve coordinates
of a touch point.

https://bugzilla.gnome.org/show_bug.cgi?id=679797
This commit is contained in:
Lionel Landwerlin
2012-07-11 16:21:28 +01:00
parent 6eef8ea042
commit 9e02ef459e
12 changed files with 410 additions and 78 deletions

View File

@ -67,6 +67,9 @@ enum
PROP_LAST
};
static void _clutter_input_device_free_touch_info (gpointer data);
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
@ -100,6 +103,25 @@ clutter_input_device_dispose (GObject *gobject)
device->keys = NULL;
}
if (device->touch_sequences_info)
{
g_hash_table_unref (device->touch_sequences_info);
device->touch_sequences_info = NULL;
}
if (device->inv_touch_sequence_actors)
{
GHashTableIter iter;
gpointer key, value;
g_hash_table_iter_init (&iter, device->inv_touch_sequence_actors);
while (g_hash_table_iter_next (&iter, &key, &value))
g_list_free (value);
g_hash_table_unref (device->inv_touch_sequence_actors);
device->inv_touch_sequence_actors = NULL;
}
G_OBJECT_CLASS (clutter_input_device_parent_class)->dispose (gobject);
}
@ -365,28 +387,53 @@ clutter_input_device_init (ClutterInputDevice *self)
self->current_y = self->previous_y = -1;
self->current_button_number = self->previous_button_number = -1;
self->current_state = self->previous_state = 0;
self->touch_sequences_info =
g_hash_table_new_full (NULL, NULL,
NULL, _clutter_input_device_free_touch_info);
self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL);
}
/*< private >
* clutter_input_device_set_coords:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence or NULL
* @x: X coordinate of the device
* @y: Y coordinate of the device
*
* Stores the last known coordinates of the device
*/
void
_clutter_input_device_set_coords (ClutterInputDevice *device,
gint x,
gint y)
_clutter_input_device_set_coords (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gint x,
gint y)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->current_x != x)
device->current_x = x;
if (sequence == NULL)
{
if (device->current_x != x)
device->current_x = x;
if (device->current_y != y)
device->current_y = y;
if (device->current_y != y)
device->current_y = y;
}
else
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
if (info == NULL)
{
info = g_slice_new0 (ClutterTouchInfo);
info->sequence = sequence;
g_hash_table_insert (device->touch_sequences_info, sequence, info);
}
info->current_x = x;
info->current_y = y;
}
}
/*< private >
@ -422,13 +469,6 @@ _clutter_input_device_set_time (ClutterInputDevice *device,
device->current_time = time_;
}
static void
on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
{
device->cursor_actor = NULL;
}
/*< private >
* clutter_input_device_set_stage:
* @device: a #ClutterInputDevice
@ -466,6 +506,104 @@ _clutter_input_device_get_stage (ClutterInputDevice *device)
return device->stage;
}
static void
_clutter_input_device_free_touch_info (gpointer data)
{
g_slice_free (ClutterTouchInfo, data);
}
static ClutterActor *
_clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info;
if (sequence == NULL)
return device->cursor_actor;
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
return info->actor;
}
static void on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device);
static void
_clutter_input_device_associate_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor)
{
if (sequence == NULL)
device->cursor_actor = actor;
else
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
if (info == NULL)
{
info = g_new0 (ClutterTouchInfo, 1);
info->sequence = sequence;
g_hash_table_insert (device->touch_sequences_info, sequence, info);
}
info->actor = actor;
g_hash_table_insert (device->inv_touch_sequence_actors,
actor, g_list_prepend (sequences, sequence));
}
g_signal_connect (actor,
"destroy", G_CALLBACK (on_cursor_actor_destroy),
device);
_clutter_actor_set_has_pointer (actor, TRUE);
}
static void
_clutter_input_device_unassociate_actor (ClutterInputDevice *device,
ClutterActor *actor,
gboolean destroyed)
{
if (device->cursor_actor == actor)
device->cursor_actor = NULL;
else
{
GList *l, *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors,
actor);
for (l = sequences; l != NULL; l = l->next)
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, l->data);
if (info)
info->actor = NULL;
}
g_list_free (sequences);
g_hash_table_remove (device->inv_touch_sequence_actors, actor);
}
if (destroyed == FALSE)
{
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (on_cursor_actor_destroy),
device);
_clutter_actor_set_has_pointer (actor, FALSE);
}
}
static void
on_cursor_actor_destroy (ClutterActor *actor,
ClutterInputDevice *device)
{
_clutter_input_device_unassociate_actor (device, actor, TRUE);
}
/*< private >
* clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
@ -486,19 +624,20 @@ _clutter_input_device_get_stage (ClutterInputDevice *device)
* actor
*/
void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor,
gboolean emit_crossing)
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor,
gboolean emit_crossing)
{
ClutterActor *old_actor;
ClutterActor *old_actor = _clutter_input_device_get_actor (device, sequence);
if (device->cursor_actor == actor)
if (old_actor == actor)
return;
old_actor = device->cursor_actor;
if (old_actor != NULL)
{
ClutterActor *tmp_old_actor;
if (emit_crossing)
{
ClutterEvent *event;
@ -507,7 +646,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.time = device->current_time;
event->crossing.flags = 0;
event->crossing.stage = device->stage;
event->crossing.source = device->cursor_actor;
event->crossing.source = old_actor;
event->crossing.x = device->current_x;
event->crossing.y = device->current_y;
event->crossing.related = actor;
@ -524,19 +663,17 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
}
/* processing the event might have destroyed the actor */
if (device->cursor_actor != NULL)
{
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_signal_handlers_disconnect_by_func (device->cursor_actor,
G_CALLBACK (on_cursor_actor_destroy),
device);
device->cursor_actor = NULL;
}
tmp_old_actor = _clutter_input_device_get_actor (device, sequence);
_clutter_input_device_unassociate_actor (device,
old_actor,
tmp_old_actor == NULL);
old_actor = tmp_old_actor;
}
if (actor != NULL)
{
_clutter_input_device_associate_actor (device, sequence, actor);
if (emit_crossing)
{
ClutterEvent *event;
@ -557,15 +694,6 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
clutter_event_free (event);
}
}
device->cursor_actor = actor;
if (device->cursor_actor != NULL)
{
g_signal_connect (device->cursor_actor,
"destroy", G_CALLBACK (on_cursor_actor_destroy),
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
}
}
/**
@ -656,27 +784,45 @@ clutter_input_device_get_enabled (ClutterInputDevice *device)
}
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
* clutter_input_device_get_coords:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
* @point: (out): return location for the pointer or touch point
*
* Retrieves the latest coordinates of the pointer of @device
* Retrieves the latest coordinates of a pointer or touch point of
* @device
*
* Since: 1.2
* Return value: %FALSE if the device's sequence hasn't been found,
* %TRUE otherwise.
*
* Since: 1.12
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
gboolean
clutter_input_device_get_coords (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterPoint *point)
{
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
g_return_val_if_fail (point != NULL, FALSE);
if (x)
*x = device->current_x;
if (sequence == NULL)
{
point->x = device->current_x;
point->y = device->current_y;
}
else
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
if (y)
*y = device->current_y;
if (info == NULL)
return FALSE;
point->x = info->current_x;
point->y = info->current_y;
}
return TRUE;
}
/*
@ -694,13 +840,14 @@ clutter_input_device_get_device_coords (ClutterInputDevice *device,
* Since: 1.2
*/
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device,
gboolean emit_crossing)
_clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gboolean emit_crossing)
{
ClutterStage *stage;
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
gint x, y;
ClutterPoint point = { -1, -1 };
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
return NULL;
@ -713,11 +860,11 @@ _clutter_input_device_update (ClutterInputDevice *device,
return NULL;
}
clutter_input_device_get_device_coords (device, &x, &y);
clutter_input_device_get_coords (device, sequence, &point);
old_cursor_actor = device->cursor_actor;
old_cursor_actor = _clutter_input_device_get_actor (device, sequence);
new_cursor_actor =
_clutter_stage_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
@ -730,7 +877,7 @@ _clutter_input_device_update (ClutterInputDevice *device,
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
clutter_input_device_get_device_id (device),
x, y,
point.x, point.y,
clutter_actor_get_name (new_cursor_actor) != NULL
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
@ -739,9 +886,11 @@ _clutter_input_device_update (ClutterInputDevice *device,
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor, emit_crossing);
_clutter_input_device_set_actor (device, sequence,
new_cursor_actor,
emit_crossing);
return device->cursor_actor;
return new_cursor_actor;
}
/**
@ -909,6 +1058,7 @@ clutter_input_device_update_from_event (ClutterInputDevice *device,
gboolean update_stage)
{
ClutterModifierType event_state;
ClutterEventSequence *sequence;
ClutterStage *event_stage;
gfloat event_x, event_y;
guint32 event_time;
@ -919,9 +1069,10 @@ clutter_input_device_update_from_event (ClutterInputDevice *device,
event_state = clutter_event_get_state (event);
event_time = clutter_event_get_time (event);
event_stage = clutter_event_get_stage (event);
sequence = clutter_event_get_event_sequence (event);
clutter_event_get_coords (event, &event_x, &event_y);
_clutter_input_device_set_coords (device, event_x, event_y);
_clutter_input_device_set_coords (device, sequence, event_x, event_y);
_clutter_input_device_set_state (device, event_state);
_clutter_input_device_set_time (device, event_time);
@ -1306,6 +1457,65 @@ _clutter_input_device_remove_slave (ClutterInputDevice *master,
master->slaves = g_list_remove (master->slaves, slave);
}
/*< private >
* clutter_input_device_add_sequence:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Start tracking informations related to a touch point (position,
* actor underneath the touch point).
*/
void
_clutter_input_device_add_sequence (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info;
if (sequence == NULL)
return;
info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
if (info != NULL)
return;
info = g_new0 (ClutterTouchInfo, 1);
info->sequence = sequence;
g_hash_table_insert (device->touch_sequences_info, sequence, info);
}
/*< private >
* clutter_input_device_remove_sequence:
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Stop tracking informations related to a touch point.
*/
void
_clutter_input_device_remove_sequence (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info =
g_hash_table_lookup (device->touch_sequences_info, sequence);
if (info == NULL)
return;
if (info->actor != NULL)
{
GList *sequences =
g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor);
sequences = g_list_remove (sequences, sequence);
g_hash_table_replace (device->inv_touch_sequence_actors,
info->actor, sequences);
}
g_hash_table_remove (device->touch_sequences_info, sequence);
}
/**
* clutter_input_device_get_slave_devices:
* @device: a #ClutterInputDevice