diff --git a/cogl.h b/cogl.h index 80e512e5d..12b23dd53 100644 --- a/cogl.h +++ b/cogl.h @@ -201,6 +201,12 @@ cogl_get_viewport (ClutterFixed v[4]); void cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha); +void +cogl_fog_set (const ClutterColor *fog_color, + ClutterFixed density, + ClutterFixed z_near, + ClutterFixed z_far); + G_END_DECLS #endif /* __COGL_H__ */ diff --git a/gl/cogl.c b/gl/cogl.c index c20923447..d96aff61f 100644 --- a/gl/cogl.c +++ b/gl/cogl.c @@ -165,7 +165,10 @@ cogl_paint_init (const ClutterColor *color) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDisable (GL_LIGHTING); - glDisable (GL_DEPTH_TEST); + glDisable (GL_FOG); + + glEnable (GL_DEPTH_TEST); + glDepthFunc (GL_LEQUAL); cogl_enable (CGL_ENABLE_BLEND); @@ -234,8 +237,9 @@ cogl_enable (gulong flags) { glEnable (GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - __enable_flags |= CGL_ENABLE_BLEND; + + __enable_flags |= CGL_ENABLE_BLEND; + } } else if (__enable_flags & CGL_ENABLE_BLEND) { @@ -246,21 +250,25 @@ cogl_enable (gulong flags) if (flags & CGL_ENABLE_TEXTURE_2D) { if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D)) - glEnable (GL_TEXTURE_2D); - __enable_flags |= CGL_ENABLE_TEXTURE_2D; + { + glEnable (GL_TEXTURE_2D); + __enable_flags |= CGL_ENABLE_TEXTURE_2D; + } } else if (__enable_flags & CGL_ENABLE_TEXTURE_2D) { glDisable (GL_TEXTURE_2D); - __enable_flags &= ~CGL_ENABLE_TEXTURE_2D; + __enable_flags &= ~CGL_ENABLE_TEXTURE_2D; } #ifdef GL_TEXTURE_RECTANGLE_ARB if (flags & CGL_ENABLE_TEXTURE_RECT) { if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT)) + { glEnable (GL_TEXTURE_RECTANGLE_ARB); - __enable_flags |= CGL_ENABLE_TEXTURE_RECT; + __enable_flags |= CGL_ENABLE_TEXTURE_RECT; + } } else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT) { @@ -272,14 +280,15 @@ cogl_enable (gulong flags) if (flags & CGL_ENABLE_ALPHA_TEST) { if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST)) - glEnable (GL_ALPHA_TEST); - - __enable_flags |= CGL_ENABLE_ALPHA_TEST; + { + glEnable (GL_ALPHA_TEST); + __enable_flags |= CGL_ENABLE_ALPHA_TEST; + } } else if (__enable_flags & CGL_ENABLE_ALPHA_TEST) { glDisable (GL_ALPHA_TEST); - __enable_flags &= ~CGL_ENABLE_ALPHA_TEST; + __enable_flags &= ~CGL_ENABLE_ALPHA_TEST; } } @@ -712,3 +721,28 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha) *alpha = value; } } + +void +cogl_fog_set (const ClutterColor *fog_color, + ClutterFixed density, + ClutterFixed start, + ClutterFixed stop) +{ + GLfloat fogColor[4]; + + fogColor[0] = ((float) fog_color->red / 0xff * 1.0); + fogColor[1] = ((float) fog_color->green / 0xff * 1.0); + fogColor[2] = ((float) fog_color->blue / 0xff * 1.0); + fogColor[3] = ((float) fog_color->alpha / 0xff * 1.0); + + glEnable (GL_FOG); + + glFogfv (GL_FOG_COLOR, fogColor); + + glFogi (GL_FOG_MODE, GL_LINEAR); + glHint (GL_FOG_HINT, GL_NICEST); + + glFogf (GL_FOG_DENSITY, CLUTTER_FIXED_TO_FLOAT (density)); + glFogf (GL_FOG_START, CLUTTER_FIXED_TO_FLOAT (start)); + glFogf (GL_FOG_END, CLUTTER_FIXED_TO_FLOAT (stop)); +} diff --git a/gles/cogl.c b/gles/cogl.c index 172ee122b..c118b6811 100644 --- a/gles/cogl.c +++ b/gles/cogl.c @@ -115,8 +115,11 @@ cogl_paint_init (const ClutterColor *color) 0xff); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - glDisable (GL_LIGHTING); - glDisable (GL_DEPTH_TEST); + glDisable (GL_LIGHTING); + glDisable (GL_FOG); + + glEnable (GL_DEPTH_TEST); + glDepthFunc (GL_LEQUAL); cogl_enable (CGL_ENABLE_BLEND); @@ -602,3 +605,28 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha) if (alpha) GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) ); } + +void +cogl_fog_set (const ClutterColor *fog_color, + ClutterFixed density, + ClutterFixed z_near, + ClutterFixed z_far) +{ + GLfixed fogColor[4]; + + fogColor[0] = (fog_color->red << 16) / 0xff; + fogColor[1] = (fog_color->green << 16) / 0xff; + fogColor[2] = (fog_color->blue << 16) / 0xff; + fogColor[3] = (fog_color->alpha << 16) / 0xff; + + glEnable (GL_FOG); + + glFogxv (GL_FOG_COLOR, fogColor); + + glFogi (GL_FOG_MODE, GL_LINEAR); + glHint (GL_FOG_HINT, GL_NICEST); + + glFogx (GL_FOG_DENSITY, (GLfixed) density); + glFogx (GL_FOG_START, (GLfixed) z_near); + glFogx (GL_FOG_STOP, (GLfixed) z_far); +}