glx: Clean up sync-to-vblank mechanism discovery
The code has gotten really complicated to follow. As soon as we have a sync-to-vblank mechanism we should just bail out. Also, __GL_SYNC_TO_VBLANK (which is used by nVidia) should be assumed equivalent to a CLUTTER_VBLANK_GLX_SWAP.
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@ -262,6 +262,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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const gchar *glx_extensions = NULL;
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ClutterFeatureFlags flags;
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gboolean use_dri = FALSE;
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flags = clutter_backend_x11_get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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@ -275,7 +276,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_EXTENSIONS: %s\n",
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" GL_EXTENSIONS: %s",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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@ -283,113 +284,126 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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clutter_x11_get_default_screen ());
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CLUTTER_NOTE (BACKEND, "GLX Extensions: %s", glx_extensions);
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CLUTTER_NOTE (BACKEND, " GLX Extensions: %s", glx_extensions);
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use_dri = check_vblank_env ("dri");
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/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
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if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
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if (check_vblank_env ("none"))
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{
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CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
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goto done;
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}
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else
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if (g_getenv ("__GL_SYNC_TO_VBLANK") != NULL)
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{
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/* We try two GL vblank syncing mechanisms.
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* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
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*
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* glXSwapIntervalSGI is known to work with Mesa and in particular
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* the Intel drivers. glXGetVideoSyncSGI has serious problems with
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* Intel drivers causing terrible frame rate so it only tried as a
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* fallback.
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*
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* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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if (!check_vblank_env ("dri") &&
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_cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "Using __GL_SYNC_TO_VBLANK hint");
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goto done;
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}
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/* We try two GL vblank syncing mechanisms.
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* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
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*
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* glXSwapIntervalSGI is known to work with Mesa and in particular
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* the Intel drivers. glXGetVideoSyncSGI has serious problems with
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* Intel drivers causing terrible frame rate so it only tried as a
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* fallback.
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*
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* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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if (!use_dri &&
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_cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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{
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backend_glx->swap_interval =
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(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
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CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
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if (backend_glx->swap_interval != NULL &&
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backend_glx->swap_interval (1) == 0)
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{
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backend_glx->swap_interval =
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(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
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if (backend_glx->swap_interval != NULL)
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{
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if (backend_glx->swap_interval (1) == 0)
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{
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
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}
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
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#ifdef GLX_INTEL_swap_event
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/* GLX_INTEL_swap_event allows us to avoid blocking the CPU while
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* we wait for glXSwapBuffers to complete, and instead we get an X
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* event notifying us of completion... */
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/* GLX_INTEL_swap_event allows us to avoid blocking the CPU
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* while we wait for glXSwapBuffers to complete, and instead
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* we get an X event notifying us of completion...
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*/
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if (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_SWAP_EVENTS) &&
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_cogl_check_extension ("GLX_INTEL_swap_event", glx_extensions) &&
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flags & CLUTTER_FEATURE_SYNC_TO_VBLANK)
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_cogl_check_extension ("GLX_INTEL_swap_event", glx_extensions))
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{
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flags |= CLUTTER_FEATURE_SWAP_EVENTS;
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}
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#endif /* GLX_INTEL_swap_event */
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goto done;
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}
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if (!check_vblank_env ("dri") &&
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!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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_cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
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{
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CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
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backend_glx->get_video_sync =
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(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
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backend_glx->wait_video_sync =
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(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
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if ((backend_glx->get_video_sync != NULL) &&
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(backend_glx->wait_video_sync != NULL))
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{
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CLUTTER_NOTE (BACKEND,
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"glXGetVideoSyncSGI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
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backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
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if (backend_glx->dri_fd >= 0)
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{
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CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
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}
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#endif /* __linux__ */
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
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}
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if (!use_dri &&
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!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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_cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
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{
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CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
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backend_glx->get_video_sync =
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(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
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backend_glx->wait_video_sync =
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(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
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if ((backend_glx->get_video_sync != NULL) &&
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(backend_glx->wait_video_sync != NULL))
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{
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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goto done;
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}
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
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backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
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if (backend_glx->dri_fd >= 0)
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{
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CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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goto done;
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}
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CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
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}
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#endif /* __linux__ */
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CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
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done:
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CLUTTER_NOTE (BACKEND, "backend features checked");
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return flags;
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@ -747,7 +761,7 @@ glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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switch (backend_glx->vblank_type)
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{
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case CLUTTER_VBLANK_GLX_SWAP:
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/* Nothing */
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CLUTTER_NOTE (BACKEND, "Waiting for vblank (swap)");
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break;
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case CLUTTER_VBLANK_GLX:
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@ -756,6 +770,7 @@ glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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glFinish ();
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CLUTTER_NOTE (BACKEND, "Waiting for vblank (wait_video_sync)");
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backend_glx->get_video_sync (&retraceCount);
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backend_glx->wait_video_sync (2,
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(retraceCount + 1) % 2,
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@ -770,6 +785,7 @@ glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
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glFinish ();
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CLUTTER_NOTE (BACKEND, "Waiting for vblank (drm)");
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blank.request.type = DRM_VBLANK_RELATIVE;
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blank.request.sequence = 1;
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blank.request.signal = 0;
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@ -828,7 +844,6 @@ clutter_backend_glx_redraw (ClutterBackend *backend,
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stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
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/* wait for the next vblank */
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CLUTTER_NOTE (BACKEND, "Waiting for vblank");
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glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
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/* push on the screen */
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