[shader] Remove deprecated set_uniform_1f()

Since we're planning to release 1.0 without any of the deprecated
API baggage, we can simply remove the set_uniform_1f() method from
ClutterShader public API and add it to the deprecated header.
This commit is contained in:
Emmanuele Bassi
2009-04-01 11:08:28 +01:00
parent c3d9f0bed4
commit 9d0ce68c2f
4 changed files with 2 additions and 32 deletions

View File

@ -695,31 +695,6 @@ clutter_shader_get_is_enabled (ClutterShader *shader)
return shader->priv->is_enabled;
}
/**
* clutter_shader_set_uniform_1f:
* @shader: a #ClutterShader
* @name: name of uniform in vertex or fragment program to set.
* @value: the new value of the uniform.
*
* Sets a user configurable variable in the shader programs attached
* to a #ClutterShader.
*
* Since: 0.6
*
* Deprecated: 1.0: Use clutter_shader_set_uniform() instead
*/
void
clutter_shader_set_uniform_1f (ClutterShader *shader,
const gchar *name,
gfloat value)
{
GValue real_value = { 0, };
g_value_init (&real_value, G_TYPE_FLOAT);
clutter_shader_set_uniform (shader, name, &real_value);
g_value_unset (&real_value);
}
/**
* clutter_shader_set_uniform:
* @shader: a #ClutterShader.