Update Visual C++ property sheets
Remove unneeded items.
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12010882e6
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9cc076b14c
@ -10,7 +10,7 @@
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<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
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<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
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<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
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<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
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<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
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<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
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<TestProgDef>COGL_COMPILATION;TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef>
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<TestProgDef>COGL_COMPILATION</TestProgDef>
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<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
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<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
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<DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
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<DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
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<DoDefinesSDL>
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<DoDefinesSDL>
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@ -63,7 +63,7 @@
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/>
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/>
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<UserMacro
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<UserMacro
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Name="TestProgDef"
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Name="TestProgDef"
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Value="COGL_COMPILATION;TESTS_DATADIR=\"../share/cogl-$(CoglApiVersion)/tests\""
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Value="COGL_COMPILATION"
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/>
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/>
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<UserMacro
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<UserMacro
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Name="DoDefinesSDL"
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Name="DoDefinesSDL"
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