quaternion: fix structure introspection annotation

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Lionel Landwerlin 2013-08-24 13:41:33 +01:00 committed by Robert Bragg
parent fa2f47059c
commit 9cbf1e8a08

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@ -56,6 +56,13 @@ COGL_BEGIN_DECLS
/** /**
* CoglQuaternion: * CoglQuaternion:
* @w: based on the angle of rotation it is cos(𝜃/2)
* @x: based on the angle of rotation and x component of the axis of
* rotation it is sin(𝜃/2)*axis.x
* @y: based on the angle of rotation and y component of the axis of
* rotation it is sin(𝜃/2)*axis.y
* @z: based on the angle of rotation and z component of the axis of
* rotation it is sin(𝜃/2)*axis.z
* *
* A quaternion is comprised of a scalar component and a 3D vector * A quaternion is comprised of a scalar component and a 3D vector
* component. The scalar component is normally referred to as w and the * component. The scalar component is normally referred to as w and the
@ -113,13 +120,6 @@ COGL_BEGIN_DECLS
* </listitem> * </listitem>
* </itemizedlist> * </itemizedlist>
* *
* @w: based on the angle of rotation it is cos(𝜃/2)
* @x: based on the angle of rotation and x component of the axis of
* rotation it is sin(𝜃/2)*axis.x
* @y: based on the angle of rotation and y component of the axis of
* rotation it is sin(𝜃/2)*axis.y
* @z: based on the angle of rotation and z component of the axis of
* rotation it is sin(𝜃/2)*axis.z
*/ */
struct _CoglQuaternion struct _CoglQuaternion
{ {