offscreen-effect: limit offscreen fbo size to the stage's size
When using a ClutterOffscreenEffect, the size of the offscreen buffer allocated to perform the effect is currently computed using the paint volume of the actor it's attached to and in the case the paint volume cannot be computed, the effect falls back to using the stage's size. If you scale an actor enough so its paint volume is much bigger that the size of the stage, you can end up running out of memory (which leads to your application crashing). https://bugzilla.gnome.org/show_bug.cgi?id=699675
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@ -223,9 +223,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
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ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
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ClutterOffscreenEffectPrivate *priv = self->priv;
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ClutterOffscreenEffectPrivate *priv = self->priv;
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ClutterActorBox box;
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ClutterActorBox box;
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ClutterActor *stage;
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CoglMatrix projection;
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CoglMatrix projection;
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CoglColor transparent;
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CoglColor transparent;
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gfloat fbo_width, fbo_height;
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gfloat stage_width, stage_height;
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gfloat fbo_width = -1, fbo_height = -1;
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gfloat width, height;
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gfloat width, height;
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gfloat xexpand, yexpand;
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gfloat xexpand, yexpand;
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int texture_width, texture_height;
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int texture_width, texture_height;
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@ -236,6 +238,9 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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if (priv->actor == NULL)
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if (priv->actor == NULL)
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return FALSE;
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return FALSE;
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stage = _clutter_actor_get_stage_internal (priv->actor);
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clutter_actor_get_size (stage, &stage_width, &stage_height);
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/* The paint box is the bounding box of the actor's paint volume in
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/* The paint box is the bounding box of the actor's paint volume in
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* stage coordinates. This will give us the size for the framebuffer
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* stage coordinates. This will give us the size for the framebuffer
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* we need to redirect its rendering offscreen and its position will
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* we need to redirect its rendering offscreen and its position will
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@ -244,17 +249,21 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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{
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{
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clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
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clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
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clutter_actor_box_get_origin (&box, &priv->x_offset, &priv->y_offset);
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clutter_actor_box_get_origin (&box, &priv->x_offset, &priv->y_offset);
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fbo_width = MIN (fbo_width, stage_width);
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fbo_height = MIN (fbo_height, stage_height);
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}
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}
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else
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else
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{
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{
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/* If we can't get a valid paint box then we fallback to
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fbo_width = stage_width;
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* creating a full stage size fbo. */
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fbo_height = stage_height;
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ClutterActor *stage = _clutter_actor_get_stage_internal (priv->actor);
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clutter_actor_get_size (stage, &fbo_width, &fbo_height);
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priv->x_offset = 0.0f;
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priv->y_offset = 0.0f;
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}
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}
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if (fbo_width == stage_width)
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priv->x_offset = 0.0f;
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if (fbo_height == stage_height)
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priv->y_offset = 0.0f;
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/* First assert that the framebuffer is the right size... */
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/* First assert that the framebuffer is the right size... */
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if (!update_fbo (effect, fbo_width, fbo_height))
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if (!update_fbo (effect, fbo_width, fbo_height))
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return FALSE;
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return FALSE;
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