Do xwayland/wayland window association in a later, not an idle
g_idle_add() makes no guarantee about when it will be run - if Mutter is busy drawing and blocking glXSwapBuffers() it could happen only minutes later. Use meta_later_add (META_LATER_BEFORE_REDRAW) instead - this will deterministically be run after the Wayland socket is read from but before the next frame is painted. https://bugzilla.gnome.org/show_bug.cgi?id=736694
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@ -76,7 +76,7 @@ typedef struct {
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MetaXWaylandManager *manager;
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MetaWindow *window;
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guint32 surface_id;
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guint idle_id;
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guint later_id;
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} AssociateWindowWithSurfaceOp;
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static void
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@ -84,12 +84,12 @@ associate_window_with_surface_window_destroyed (gpointer user_data,
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GObject *obj)
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{
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AssociateWindowWithSurfaceOp *op = user_data;
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g_source_remove (op->idle_id);
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meta_later_remove (op->later_id);
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g_free (op);
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}
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static gboolean
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associate_window_with_surface_idle (gpointer user_data)
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associate_window_with_surface_later (gpointer user_data)
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{
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AssociateWindowWithSurfaceOp *op = user_data;
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if (!associate_window_with_surface_id (op->manager, op->window, op->surface_id))
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@ -113,15 +113,17 @@ meta_xwayland_handle_wl_surface_id (MetaWindow *window,
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if (!associate_window_with_surface_id (manager, window, surface_id))
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{
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/* No surface ID yet... it should arrive after the next
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* iteration through the loop, so queue an idle and see
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* iteration through the loop, so queue a later and see
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* what happens.
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*/
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AssociateWindowWithSurfaceOp *op = g_new0 (AssociateWindowWithSurfaceOp, 1);
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op->manager = manager;
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op->window = window;
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op->surface_id = surface_id;
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op->idle_id = g_idle_add (associate_window_with_surface_idle, op);
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g_source_set_name_by_id (op->idle_id, "[mutter] associate_window_with_surface_idle");
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op->later_id = meta_later_add (META_LATER_BEFORE_REDRAW,
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associate_window_with_surface_later,
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op,
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NULL);
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g_object_weak_ref (G_OBJECT (op->window), associate_window_with_surface_window_destroyed, op);
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}
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