clutter/stage: Remove "active framebuffer" state
It has been replaced by the base framebuffer of the paint context. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
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@ -315,7 +315,6 @@ void _clutter_actor_queue_relayout_on_clones
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void _clutter_actor_queue_only_relayout (ClutterActor *actor);
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void _clutter_actor_queue_only_relayout (ClutterActor *actor);
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void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
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void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
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CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
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gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
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gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
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float *resource_scale);
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float *resource_scale);
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@ -20817,32 +20817,6 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
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return FALSE;
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return FALSE;
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}
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}
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CoglFramebuffer *
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_clutter_actor_get_active_framebuffer (ClutterActor *self)
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{
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ClutterStage *stage;
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if (!CLUTTER_ACTOR_IN_PAINT (self))
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{
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g_critical ("The active framebuffer of actor '%s' can only be "
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"retrieved during the paint sequence. Please, check "
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"your code.",
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_clutter_actor_get_debug_name (self));
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return NULL;
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}
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stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
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if (stage == NULL)
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{
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g_critical ("The active framebuffer of actor '%s' is only available "
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"if the actor is associated to a ClutterStage.",
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_clutter_actor_get_debug_name (self));
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return NULL;
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}
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return _clutter_stage_get_active_framebuffer (stage);
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}
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static void
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static void
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clutter_actor_child_model__items_changed (GListModel *model,
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clutter_actor_child_model__items_changed (GListModel *model,
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guint position,
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guint position,
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@ -104,8 +104,6 @@ ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (Clut
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const ClutterPaintVolume *clip);
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const ClutterPaintVolume *clip);
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void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
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void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
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CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
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void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
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void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterInputDevice *device,
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ClutterActor *actor);
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ClutterActor *actor);
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@ -122,8 +122,6 @@ struct _ClutterStagePrivate
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GList *pending_queue_redraws;
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GList *pending_queue_redraws;
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CoglFramebuffer *active_framebuffer;
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gint sync_delay;
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gint sync_delay;
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GTimer *fps_timer;
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GTimer *fps_timer;
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@ -840,20 +838,6 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
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graphene_vec3_normalize (&plane->n, &plane->n);
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graphene_vec3_normalize (&plane->n, &plane->n);
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}
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}
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static void
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_clutter_stage_update_active_framebuffer (ClutterStage *stage,
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CoglFramebuffer *framebuffer)
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{
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ClutterStagePrivate *priv = stage->priv;
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/* We track the CoglFramebuffer that corresponds to the stage itself
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* so, for example, we can disable culling when rendering to an
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* offscreen framebuffer.
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*/
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priv->active_framebuffer = framebuffer;
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}
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/* XXX: Instead of having a toplevel 2D clip region, it might be
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/* XXX: Instead of having a toplevel 2D clip region, it might be
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* better to have a clip volume within the view frustum. This could
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* better to have a clip volume within the view frustum. This could
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* allow us to avoid projecting actors into window coordinates to
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* allow us to avoid projecting actors into window coordinates to
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@ -865,7 +849,6 @@ setup_view_for_pick_or_paint (ClutterStage *stage,
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const cairo_rectangle_int_t *clip)
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const cairo_rectangle_int_t *clip)
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{
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{
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ClutterStagePrivate *priv = stage->priv;
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ClutterStagePrivate *priv = stage->priv;
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CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
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cairo_rectangle_int_t view_layout;
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cairo_rectangle_int_t view_layout;
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float clip_poly[8];
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float clip_poly[8];
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float viewport[4];
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float viewport[4];
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@ -916,7 +899,6 @@ setup_view_for_pick_or_paint (ClutterStage *stage,
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priv->current_clip_planes);
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priv->current_clip_planes);
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_clutter_stage_paint_volume_stack_free_all (stage);
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_clutter_stage_paint_volume_stack_free_all (stage);
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_clutter_stage_update_active_framebuffer (stage, framebuffer);
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}
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}
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static void
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static void
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@ -4023,18 +4005,6 @@ clutter_stage_get_motion_events_enabled (ClutterStage *stage)
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return stage->priv->motion_events_enabled;
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return stage->priv->motion_events_enabled;
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}
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}
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/* NB: The presumption shouldn't be that a stage can't be comprised
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* of multiple internal framebuffers, so instead of simply naming
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* this function _clutter_stage_get_framebuffer(), the "active"
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* infix is intended to clarify that it gets the framebuffer that
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* is currently in use/being painted.
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*/
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CoglFramebuffer *
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_clutter_stage_get_active_framebuffer (ClutterStage *stage)
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{
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return stage->priv->active_framebuffer;
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}
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void
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void
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_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
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_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterInputDevice *device,
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