cogl/matrix: Remove dead code
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -169,19 +169,6 @@ enum CoglMatrixType {
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MAT_DIRTY_INVERSE)
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/*
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* Test geometry related matrix flags.
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*
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* @mat a pointer to a CoglMatrix structure.
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* @a flags mask.
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*
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* Returns: non-zero if all geometry related matrix flags are contained within
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* the mask, or zero otherwise.
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*/
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#define TEST_MAT_FLAGS(mat, a) \
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((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
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/*
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* Names of the corresponding CoglMatrixType values.
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@ -243,22 +230,6 @@ cogl_matrix_multiply (CoglMatrix *result,
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_COGL_MATRIX_DEBUG_PRINT (result);
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}
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#if 0
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/* Marks the matrix flags with general flag, and type and inverse dirty flags.
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* Calls matrix_multiply4x4() for the multiplication.
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*/
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static void
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_cogl_matrix_multiply_array (CoglMatrix *result, const float *array)
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{
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result->flags |= (MAT_FLAG_GENERAL |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE |
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MAT_DIRTY_FLAGS);
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matrix_multiply4x4 ((float *)result, (float *)result, (float *)array);
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}
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#endif
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/*
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* Print a matrix array.
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*
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@ -565,29 +536,6 @@ cogl_matrix_translate (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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#if 0
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/*
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* Set matrix to do viewport and depthrange mapping.
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* Transforms Normalized Device Coords to window/Z values.
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*/
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static void
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_cogl_matrix_viewport (CoglMatrix *matrix,
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float x, float y,
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float width, float height,
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float zNear, float zFar, float depthMax)
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{
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float *m = (float *)matrix;
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m[MAT_SX] = width / 2.0f;
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m[MAT_TX] = m[MAT_SX] + x;
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m[MAT_SY] = height / 2.0f;
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m[MAT_TY] = m[MAT_SY] + y;
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m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
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m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);
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matrix->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
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matrix->type = COGL_MATRIX_TYPE_3D_NO_ROT;
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}
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#endif
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/*
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* Set a matrix to the identity matrix.
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*
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@ -630,45 +578,6 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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#if 0
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/*
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* Test if the given matrix preserves vector lengths.
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*/
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static gboolean
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_cogl_matrix_is_length_preserving (const CoglMatrix *m)
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{
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return TEST_MAT_FLAGS (m, MAT_FLAGS_LENGTH_PRESERVING);
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}
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/*
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* Test if the given matrix does any rotation.
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* (or perhaps if the upper-left 3x3 is non-identity)
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*/
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static gboolean
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_cogl_matrix_has_rotation (const CoglMatrix *matrix)
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{
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if (matrix->flags & (MAT_FLAG_GENERAL |
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MAT_FLAG_ROTATION |
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MAT_FLAG_GENERAL_3D |
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MAT_FLAG_PERSPECTIVE))
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return TRUE;
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else
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return FALSE;
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}
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static gboolean
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_cogl_matrix_is_general_scale (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_FLAG_GENERAL_SCALE) ? TRUE : FALSE;
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}
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static gboolean
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_cogl_matrix_is_dirty (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_DIRTY_ALL) ? TRUE : FALSE;
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}
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#endif
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/*
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* Loads a matrix array into CoglMatrix.
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*
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