docs: Move some Cogl defines in the private section
The PixelFormat bit and mask #defines should not be used and are there mostly for convenience, so we can push them to the "private" sub-section of the API reference. This pushed Cogl's API reference coverage to 100%.
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@ -8,14 +8,6 @@ cogl_handle_unref
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<SUBSECTION>
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<SUBSECTION>
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CoglFuncPtr
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CoglFuncPtr
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COGL_PIXEL_FORMAT_24
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COGL_PIXEL_FORMAT_32
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COGL_A_BIT
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COGL_BGR_BIT
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COGL_AFIRST_BIT
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COGL_PREMULT_BIT
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COGL_UNORDERED_MASK
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COGL_UNPREMULT_MASK
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CoglPixelFormat
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CoglPixelFormat
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CoglBufferTarget
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CoglBufferTarget
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CoglBufferBit
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CoglBufferBit
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@ -119,6 +111,14 @@ cogl_read_pixels_flags_get_type
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cogl_shader_type_get_type
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cogl_shader_type_get_type
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cogl_texture_flags_get_type
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cogl_texture_flags_get_type
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cogl_vertices_mode_get_type
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cogl_vertices_mode_get_type
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COGL_AFIRST_BIT
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COGL_A_BIT
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COGL_BGR_BIT
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COGL_PIXEL_FORMAT_24
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COGL_PIXEL_FORMAT_32
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COGL_PREMULT_BIT
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COGL_UNORDERED_MASK
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COGL_UNPREMULT_MASK
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</SECTION>
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</SECTION>
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<SECTION>
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<SECTION>
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