From 9a05ab16e6a083babbe79174bbbe9674ac7d4abf Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Fri, 8 Feb 2008 13:52:11 +0000 Subject: [PATCH] 2008-02-08 Emmanuele Bassi * clutter/clutter-actor.c: Reference the newly added event-flow.png * clutter/clutter-alpha.c: Ditto, with alpha-func.png * clutter/clutter-texture.c: Fix the XML. --- ChangeLog | 8 ++++++++ clutter/clutter-actor.c | 6 ++++++ clutter/clutter-alpha.c | 5 +++++ clutter/clutter-texture.c | 16 +++++++++------- 4 files changed, 28 insertions(+), 7 deletions(-) diff --git a/ChangeLog b/ChangeLog index a5e616cae..854293cb8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,11 @@ +2008-02-08 Emmanuele Bassi + + * clutter/clutter-actor.c: Reference the newly added event-flow.png + + * clutter/clutter-alpha.c: Ditto, with alpha-func.png + + * clutter/clutter-texture.c: Fix the XML. + 2008-02-08 Emmanuele Bassi * clutter/clutter-behaviour-path.c: Reference the newly diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 2dcad53e6..1c6576416 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -78,6 +78,12 @@ * Pointer events will 'pass through' non reactive * overlapping actors. * + * + *
+ * Event flow in Clutter + * + *
+ * */ /** diff --git a/clutter/clutter-alpha.c b/clutter/clutter-alpha.c index 714712833..1b5fe1f74 100644 --- a/clutter/clutter-alpha.c +++ b/clutter/clutter-alpha.c @@ -43,6 +43,11 @@ * * #ClutterAlpha is used to "drive" a #ClutterBehaviour instance. * + *
+ * Graphic representation of some alpha functions + * + *
+ * * Since: 0.2 */ diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index 561231419..c6db5e278 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -2265,9 +2265,9 @@ on_fbo_parent_change (ClutterActor *actor, * 'live' redirected output of the actors scene. * * Note this function is intented as a utility call for uniformly applying - * shaders to groups and other potentail visual effects. It requires the - * #CLUTTER_FEATURE_TEXTURE_RECTANGLE & #CLUTTER_FEATURE_OFFSCREEN features - * are supported by both the current backend and target system. + * shaders to groups and other potentail visual effects. It requires that + * both %CLUTTER_FEATURE_TEXTURE_RECTANGLE and %CLUTTER_FEATURE_OFFSCREEN + * features are supported by the current backend and the target system. * * Some tips on usage: * @@ -2276,7 +2276,7 @@ on_fbo_parent_change (ClutterActor *actor, * The source actor must be made visible (i.e by calling * #clutter_actor_show). The source actor does not however have to * have a parent. - * + * * * Avoid reparenting the source with the created texture. * @@ -2293,7 +2293,7 @@ on_fbo_parent_change (ClutterActor *actor, * * * Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf - * will destroy the offscreen texture data and end redirection. + * will destroy the offscreen texture data and end redirection. * * * #clutter_texture_get_pixbuf can used to read the offscreen @@ -2301,8 +2301,10 @@ on_fbo_parent_change (ClutterActor *actor, * * * - * Return value: A newly created #ClutterTexture object or NULL on fail. - **/ + * Return value: A newly created #ClutterTexture object or %NULL on fail. + * + * Since: 0.6 + */ ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor) {