Adds a cogl_flush() to give developers breaking into raw GL a fighting chance

This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
This commit is contained in:
Robert Bragg 2009-06-29 17:10:34 +01:00
parent cf621948a7
commit 99f53c3922
3 changed files with 33 additions and 16 deletions

View File

@ -724,6 +724,34 @@ void cogl_read_pixels (int x,
CoglPixelFormat format,
guint8 *pixels);
/**
* cogl_flush:
*
* This function should only need to be called in exceptional circumstances.
*
* As an optimization Cogl drawing functions may batch up primitives
* internally, so if you are trying to use raw GL outside of Cogl you stand a
* better chance of being successful if you ask Cogl to flush any batched
* geometry before making your state changes.
*
* It only ensure that the underlying driver is issued all the commands
* necessary to draw the batched primitives. It provides no guarantees about
* when the driver will complete the rendering.
*
* This provides no guarantees about the GL state upon returning and to avoid
* confusing Cogl you should aim to restore any changes you make before
* resuming use of Cogl.
*
* If you are making state changes with the intention of affecting Cogl drawing
* primitives you are 100% on your own since you stand a good chance of
* conflicting with Cogl internals. For example clutter-gst which currently
* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
* starts to use ARBfb programs itself for the material API.
*
* Since: 1.0
*/
void cogl_flush (void);
/*
* Internal API available only to Clutter.
@ -760,20 +788,6 @@ void cogl_flush_gl_state (int flags);
/* private */
void _cogl_set_indirect_context (gboolean indirect);
/* private
*
* cogl_flush:
*
* As an optimization Cogl drawing functions may batch up primitives
* internally, so you need to call _cogl_flush to ensure that the
* drawing operations you have submitted for the current frame get
* flushed through to the driver and GPU.
*
* This must be called before issuing a swap buffers.
*/
void _cogl_flush (void);
G_END_DECLS
#undef __COGL_H_INSIDE__

View File

@ -708,7 +708,7 @@ cogl_flush_gl_state (int flags)
#endif
void
_cogl_flush (void)
cogl_flush (void)
{
_cogl_journal_flush ();
}
@ -748,7 +748,7 @@ cogl_read_pixels (int x,
/* make sure any batched primitives get emitted to the GL driver before
* issuing our read pixels... */
_cogl_flush ();
cogl_flush ();
glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

View File

@ -72,6 +72,9 @@ cogl_set_source_texture
CoglReadPixelsFlags
cogl_read_pixels
<SUBSECTION>
cogl_flush
<SUBSECTION Standard>
COGL_TYPE_ATTRIBUTE_TYPE
COGL_TYPE_BUFFER_BIT