clutter/frame-clock: Use dispatch lateness for dynamic max render time

Dispatch lateness is the difference between when we wanted frame clock
dispatch to run and when it actually started running. This can be up to
1ms even under normal circumstances due to process scheduling
granularity, or even higher under load.

This keeps track of dispatch lateness of the last 16 frame clock
dispatches, and incorporates the maximum into the dynamic render time
estimate.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2500>
This commit is contained in:
Michel Dänzer 2022-07-04 15:15:59 +02:00 committed by Marge Bot
parent ca98895185
commit 99850f4645

View File

@ -85,6 +85,7 @@ struct _ClutterFrameClock
int64_t last_dispatch_time_us;
int64_t last_dispatch_lateness_us;
int64_t last_presentation_time_us;
int64_t next_update_time_us;
gboolean is_next_presentation_time_valid;
int64_t next_presentation_time_us;
@ -96,6 +97,8 @@ struct _ClutterFrameClock
/* Last KMS buffer submission time. */
int64_t last_flip_time_us;
/* Last few durations between desired and effective dispatch start. */
EstimateQueue dispatch_lateness_us;
/* Last few durations between dispatch start and buffer swap. */
EstimateQueue dispatch_to_swap_us;
/* Last few durations between buffer swap and GPU rendering finish. */
@ -273,6 +276,9 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
if (frame_info->presentation_time > 0)
frame_clock->last_presentation_time_us = frame_info->presentation_time;
estimate_queue_add_value (&frame_clock->dispatch_lateness_us,
frame_clock->last_dispatch_lateness_us);
frame_clock->got_measurements_last_frame = FALSE;
if (frame_info->cpu_time_before_buffer_swap_us != 0 &&
@ -290,7 +296,8 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
frame_info->cpu_time_before_buffer_swap_us;
CLUTTER_NOTE (FRAME_TIMINGS,
"dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
"update2dispatch %ld µs, dispatch2swap %ld µs, swap2render %ld µs, swap2flip %ld µs",
frame_clock->last_dispatch_lateness_us,
dispatch_to_swap_us,
swap_to_rendering_done_us,
swap_to_flip_us);
@ -304,6 +311,11 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
frame_clock->got_measurements_last_frame = TRUE;
}
else
{
CLUTTER_NOTE (FRAME_TIMINGS, "update2dispatch %ld µs",
frame_clock->last_dispatch_lateness_us);
}
if (frame_info->refresh_rate > 1.0)
{
@ -350,6 +362,7 @@ static int64_t
clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
{
int64_t refresh_interval_us;
int64_t max_dispatch_lateness_us = 0;
int64_t max_dispatch_to_swap_us = 0;
int64_t max_swap_to_rendering_done_us = 0;
int64_t max_swap_to_flip_us = 0;
@ -365,6 +378,9 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
{
max_dispatch_lateness_us =
MAX (max_dispatch_lateness_us,
frame_clock->dispatch_lateness_us.values[i]);
max_dispatch_to_swap_us =
MAX (max_dispatch_to_swap_us,
frame_clock->dispatch_to_swap_us.values[i]);
@ -378,6 +394,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
/* Max render time shows how early the frame clock needs to be dispatched
* to make it to the predicted next presentation time. It is composed of:
* - An estimate of dispatch start lateness.
* - An estimate of duration from dispatch start to buffer swap.
* - Maximum between estimates of duration from buffer swap to GPU rendering
* finish and duration from buffer swap to buffer submission to KMS. This
@ -387,6 +404,7 @@ clutter_frame_clock_compute_max_render_time_us (ClutterFrameClock *frame_clock)
* - A constant to account for variations in the above estimates.
*/
max_render_time_us =
max_dispatch_lateness_us +
max_dispatch_to_swap_us +
MAX (max_swap_to_rendering_done_us, max_swap_to_flip_us) +
frame_clock->vblank_duration_us +
@ -612,6 +630,7 @@ clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
g_warn_if_fail (next_update_time_us != -1);
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
frame_clock->is_next_presentation_time_valid = FALSE;
@ -650,6 +669,7 @@ clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
g_warn_if_fail (next_update_time_us != -1);
frame_clock->next_update_time_us = next_update_time_us;
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
@ -672,6 +692,10 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
this_dispatch_time_us = time_us;
#endif
ideal_dispatch_time_us = frame_clock->next_update_time_us;
if (ideal_dispatch_time_us <= 0)
ideal_dispatch_time_us = (frame_clock->last_dispatch_time_us -
frame_clock->last_dispatch_lateness_us) +
frame_clock->refresh_interval_us;
@ -770,6 +794,7 @@ clutter_frame_clock_record_flip_time (ClutterFrameClock *frame_clock,
GString *
clutter_frame_clock_get_max_render_time_debug_info (ClutterFrameClock *frame_clock)
{
int64_t max_dispatch_lateness_us = 0;
int64_t max_dispatch_to_swap_us = 0;
int64_t max_swap_to_rendering_done_us = 0;
int64_t max_swap_to_flip_us = 0;
@ -787,6 +812,9 @@ clutter_frame_clock_get_max_render_time_debug_info (ClutterFrameClock *frame_clo
for (i = 0; i < ESTIMATE_QUEUE_LENGTH; ++i)
{
max_dispatch_lateness_us =
MAX (max_dispatch_lateness_us,
frame_clock->dispatch_lateness_us.values[i]);
max_dispatch_to_swap_us =
MAX (max_dispatch_to_swap_us,
frame_clock->dispatch_to_swap_us.values[i]);
@ -800,6 +828,8 @@ clutter_frame_clock_get_max_render_time_debug_info (ClutterFrameClock *frame_clo
g_string_append_printf (string, "\nVblank duration: %ld µs +",
frame_clock->vblank_duration_us);
g_string_append_printf (string, "\nDispatch lateness: %ld µs +",
max_dispatch_lateness_us);
g_string_append_printf (string, "\nDispatch to swap: %ld µs +",
max_dispatch_to_swap_us);
g_string_append_printf (string, "\nmax(Swap to rendering done: %ld µs,",