2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_should_pick_paint), (clutter_actor_apply_transform_to_point): Fix the whitespace. (clutter_actor_set_rotation): Clarify that the coordinates of the centre of rotation are relative to the anchor point or, if not set, to the upper left corner of the bounding box.
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-12-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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(clutter_actor_should_pick_paint),
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(clutter_actor_apply_transform_to_point): Fix the whitespace.
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(clutter_actor_set_rotation): Clarify that the coordinates of
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the centre of rotation are relative to the anchor point or,
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if not set, to the upper left corner of the bounding box.
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2007-12-17 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-behaviour-ellipse.c:
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@ -453,7 +453,7 @@ clutter_actor_real_pick (ClutterActor *self,
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* This function should not never be called directly by applications.
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*
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* Subclasses overiding this method should call
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* #clutter_actor_should_pick_paint to decide if to render there
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* clutter_actor_should_pick_paint() to decide if to render there
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* silhouette but in any case should still recursively call pick for
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* any children.
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*
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@ -477,7 +477,8 @@ clutter_actor_pick (ClutterActor *self,
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*
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* This function should not never be called directly by applications.
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*
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* Return value: TRUE if the actor should paint its silhouette, FALSE otherwise
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* Return value: %TRUE if the actor should paint its silhouette,
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* %FALSE otherwise
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*/
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gboolean
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clutter_actor_should_pick_paint (ClutterActor *self)
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@ -488,9 +489,9 @@ clutter_actor_should_pick_paint (ClutterActor *self)
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context = clutter_context_get_default ();
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if (CLUTTER_ACTOR_IS_MAPPED (self)
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&& (G_UNLIKELY(context->pick_mode == CLUTTER_PICK_ALL)
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|| CLUTTER_ACTOR_IS_REACTIVE (self)))
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if (CLUTTER_ACTOR_IS_MAPPED (self) &&
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(G_UNLIKELY (context->pick_mode == CLUTTER_PICK_ALL) ||
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CLUTTER_ACTOR_IS_REACTIVE (self)))
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return TRUE;
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return FALSE;
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@ -566,15 +567,9 @@ clutter_actor_transform_point (ClutterActor *actor,
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/* Help macros to scale from OpenGL <-1,1> coordinates system to our
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* X-window based <0,window-size> coordinates
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*/
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#define MTX_GL_SCALE_X(x,w,v1,v2) (CFX_MUL( \
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((CFX_DIV (x,w) + CFX_ONE) >> 1), v1) \
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+ v2)
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#define MTX_GL_SCALE_Y(y,w,v1,v2) (v1 - CFX_MUL( \
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((CFX_DIV (y,w) + CFX_ONE) >> 1), v1) \
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+ v2)
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#define MTX_GL_SCALE_Z(z,w,v1,v2) MTX_GL_SCALE_X(z,w,v1,v2)
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#define MTX_GL_SCALE_X(x,w,v1,v2) (CFX_MUL (((CFX_DIV ((x), (w)) + CFX_ONE) >> 1), (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - CFX_MUL (((CFX_DIV ((y), (w)) + CFX_ONE) >> 1), (v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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/**
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* clutter_actor_apply_transform_to_point:
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@ -609,9 +604,9 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
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mtx_transform (mtx_p, &point->x, &point->y, &point->z, &w);
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/* Finaly translate from OpenGL coords to window coords */
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vertex->x = MTX_GL_SCALE_X(point->x,w,v[2],v[0]);
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vertex->y = MTX_GL_SCALE_Y(point->y,w,v[3],v[1]);
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vertex->z = MTX_GL_SCALE_Z(point->z,w,v[2],v[0]);
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vertex->x = MTX_GL_SCALE_X (point->x, w, v[2], v[0]);
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vertex->y = MTX_GL_SCALE_Y (point->y, w, v[3], v[1]);
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vertex->z = MTX_GL_SCALE_Z (point->z, w, v[2], v[0]);
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}
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/* Recursively tranform supplied vertices with the tranform for the current
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@ -3231,13 +3226,17 @@ clutter_actor_set_rotationx (ClutterActor *self,
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*
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* Sets the rotation angle of @self around the given axis.
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*
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* The rotation center coordinates depend on the value of @axis:
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* The rotation center coordinates used depend on the value of @axis:
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* <itemizedlist>
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* <listitem><para>%CLUTTER_X_AXIS requires @y and @z</para></listitem>
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* <listitem><para>%CLUTTER_Y_AXIS requires @x and @z</para></listitem>
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* <listitem><para>%CLUTTER_Z_AXIS requires @x and @y</para></listitem>
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* </itemizedlist>
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*
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* The rotation coordinates are relative to the anchor point of the
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* actor, set using clutter_actor_set_anchor_point(). If no anchor
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* point is set, the upper left corner is assumed as the origin.
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*
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* Since: 0.6
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*/
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void
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@ -3327,7 +3326,8 @@ clutter_actor_get_rotationx (ClutterActor *self,
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* Retrieves the angle and center of rotation on the given axis,
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* set using clutter_actor_set_angle().
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*
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* The coordinates of the center depend on the axis used.
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* The coordinates of the center returned by this function depend on
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* the axis passed.
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*
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* Return value: the angle of rotation.
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*
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