bin-layout: Use ClutterActor:fixed-position-set

Instead of only relying on the (now) deprecated BinAlignment.FIXED
enumeration value, we just ask the actor if a fixed position has been
explicitly set, under the assumption that if a developer decided to call
set_x(), set_y(), or set_position() on an actor inside a BinLayout then
she wanted the fixed position to be honoured.

This removes the last (proper) use of the BinAlignment enumeration.
This commit is contained in:
Emmanuele Bassi 2012-08-09 17:11:10 +01:00
parent f576084277
commit 97755882c1

View File

@ -447,7 +447,8 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterBinLayer *layer;
ClutterActorBox child_alloc = { 0, };
gdouble x_align, y_align;
gboolean x_fill, y_fill, is_set;
gboolean x_fill, y_fill, is_fixed_position_set;
float fixed_x, fixed_y;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
continue;
@ -457,19 +458,33 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
child);
layer = CLUTTER_BIN_LAYER (meta);
if (layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
fixed_x = fixed_y = 0.f;
g_object_get (child,
"fixed-position-set", &is_fixed_position_set,
"fixed-x", &fixed_x,
"fixed-y", &fixed_y,
NULL);
/* XXX:2.0 - remove the FIXED alignment, and just use the fixed position
* of the actor if one is set
*/
if (is_fixed_position_set ||
layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
{
g_object_get (child, "fixed-position-set", &is_set, "fixed-x", &child_alloc.x1, NULL);
if (!is_set)
if (is_fixed_position_set)
child_alloc.x1 = fixed_x;
else
child_alloc.x1 = clutter_actor_get_x (child);
}
else
child_alloc.x1 = allocation_x;
if (layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
if (is_fixed_position_set ||
layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
{
g_object_get (child, "fixed-position-set", &is_set, "fixed-y", &child_alloc.y1, NULL);
if (!is_set)
if (is_fixed_position_set)
child_alloc.y1 = fixed_y;
else
child_alloc.y1 = clutter_actor_get_y (child);
}
else