Fix problems resulting in left-over queued frames
* Use -1 rather than 0 as a flag for pending queue entries; 0 is a valid frame_counter value from Cogl. * Consistently handle the fact we can have more than one pending entry. It's app misbehavior to submit a new frame before _NET_WM_FRAME_DRAWN is received; but we accept such frame messages, so we can't just leak them. * If we remove send_frame_message_timer, assign the current frame counter to pending entries. * To try to avoid regressing on this, when sending _NET_WM_FRAME_TIMINGS messages, if we have stale messages, or messages with no frame drawn time, warn and remove them from the queue rather than just accumulating. * Improve commenting. https://bugzilla.gnome.org/show_bug.cgi?id=738686
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@ -100,7 +100,7 @@ struct _MetaWindowActorPrivate
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guint disposed : 1;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message using the most recent frame in ->frames */
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* client message for one or more messages in ->frames */
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guint needs_frame_drawn : 1;
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guint repaint_scheduled : 1;
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@ -118,10 +118,21 @@ struct _MetaWindowActorPrivate
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typedef struct _FrameData FrameData;
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/* Each time the application updates the sync request counter to a new even value
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* value, we queue a frame into the windows list of frames. Once we're painting
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* an update "in response" to the window, we fill in frame_counter with the
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* Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
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* frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
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*
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* As an exception, if a window is completely obscured, we try to throttle drawning
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* to a slower frame rate. In this case, frame_counter stays -1 until
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* send_frame_message_timeout() runs, at which point we send both the
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* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
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*/
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struct _FrameData
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{
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int64_t frame_counter;
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guint64 sync_request_serial;
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int64_t frame_counter;
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gint64 frame_drawn_time;
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};
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@ -655,6 +666,30 @@ clip_shadow_under_window (MetaWindowActor *self)
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return is_non_opaque (self) && priv->window->frame;
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}
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static void
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assign_frame_counter_to_frames (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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GList *l;
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/* If the window is obscured, then we're expecting to deal with sending
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* frame messages in a timeout, rather than in this paint cycle.
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*/
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if (priv->send_frame_messages_timer != 0)
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return;
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for (l = priv->frames; l; l = l->next)
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{
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer());
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frame->frame_counter = cogl_onscreen_get_frame_counter (onscreen);
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}
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}
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}
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static void
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meta_window_actor_paint (ClutterActor *actor)
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{
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@ -671,6 +706,8 @@ meta_window_actor_paint (ClutterActor *actor)
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{
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g_source_remove (priv->send_frame_messages_timer);
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priv->send_frame_messages_timer = 0;
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assign_frame_counter_to_frames (self);
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}
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if (shadow != NULL)
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@ -873,16 +910,27 @@ send_frame_messages_timeout (gpointer data)
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{
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MetaWindowActor *self = (MetaWindowActor *) data;
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MetaWindowActorPrivate *priv = self->priv;
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FrameData *frame = g_slice_new0 (FrameData);
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GList *l;
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frame->sync_request_serial = priv->window->sync_request_serial;
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for (l = priv->frames; l;)
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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{
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do_send_frame_drawn (self, frame);
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do_send_frame_timings (self, frame, 0, 0);
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priv->frames = g_list_delete_link (priv->frames, l);
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frame_data_free (frame);
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}
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l = l_next;
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}
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priv->needs_frame_drawn = FALSE;
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priv->send_frame_messages_timer = 0;
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frame_data_free (frame);
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return FALSE;
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}
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@ -933,6 +981,7 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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return;
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frame = g_slice_new0 (FrameData);
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frame->frame_counter = -1;
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priv->needs_frame_drawn = TRUE;
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@ -1905,24 +1954,12 @@ meta_window_actor_handle_updates (MetaWindowActor *self)
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void
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meta_window_actor_pre_paint (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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GList *l;
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if (meta_window_actor_is_destroyed (self))
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return;
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meta_window_actor_handle_updates (self);
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for (l = priv->frames; l != NULL; l = l->next)
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{
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FrameData *frame = l->data;
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if (frame->frame_counter == 0)
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer());
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frame->frame_counter = cogl_onscreen_get_frame_counter (onscreen);
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}
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}
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assign_frame_counter_to_frames (self);
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}
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static void
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@ -1963,16 +2000,23 @@ meta_window_actor_post_paint (MetaWindowActor *self)
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if (meta_window_actor_is_destroyed (self))
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return;
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/* This window had damage, but wasn't actually redrawn because
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* it is obscured. So we should wait until timer expiration
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* before sending _NET_WM_FRAME_* messages.
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/* If the window had damage, but wasn't actually redrawn because
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* it is obscured, we should wait until timer expiration before
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* sending _NET_WM_FRAME_* messages.
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*/
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if (priv->send_frame_messages_timer != 0)
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return;
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if (priv->needs_frame_drawn)
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if (priv->send_frame_messages_timer == 0 &&
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priv->needs_frame_drawn)
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{
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do_send_frame_drawn (self, priv->frames->data);
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GList *l;
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for (l = priv->frames; l; l = l->next)
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{
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FrameData *frame = l->data;
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if (frame->frame_drawn_time == 0)
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do_send_frame_drawn (self, frame);
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}
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priv->needs_frame_drawn = FALSE;
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}
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@ -2057,16 +2101,21 @@ meta_window_actor_frame_complete (MetaWindowActor *self,
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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gint64 frame_counter = cogl_frame_info_get_frame_counter (frame_info);
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if (frame->frame_counter == cogl_frame_info_get_frame_counter (frame_info))
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{
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if (frame->frame_drawn_time != 0)
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if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
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{
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if (G_UNLIKELY (frame->frame_drawn_time == 0))
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g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
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priv->window->desc);
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if (G_UNLIKELY (frame->frame_counter < frame_counter))
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g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
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priv->window->desc, frame->frame_counter);
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priv->frames = g_list_delete_link (priv->frames, l);
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send_frame_timings (self, frame, frame_info, presentation_time);
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frame_data_free (frame);
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}
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}
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l = l_next;
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}
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