test-texture-3d: Add a test for multi-texturing 3D and 2D textures
The ARBfp fragend has a bug when the texture combine string references another texture unit where it will use the texture type of the current layer rather than the texture type of the layer the string refers to. This patch adds a small test which demonstrates that. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -196,6 +196,68 @@ validate_result (void)
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validate_block (i, 1, i);
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}
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static void
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test_multi_texture (TestState *state)
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{
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CoglPipeline *pipeline;
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CoglHandle tex_3d;
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CoglTexture2D *tex_2d;
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guint8 tex_data[4];
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cogl_framebuffer_clear4f (state->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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/* Tests a pipeline that is using multi-texturing to combine a 3D
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texture with a 2D texture. The texture from another layer is
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sampled with TEXTURE_? just to pick up a specific bug that was
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happening with the ARBfp fragend */
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pipeline = cogl_pipeline_new ();
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tex_data[0] = 0xff;
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tex_data[1] = 0x00;
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tex_data[2] = 0x00;
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tex_data[3] = 0xff;
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tex_2d = cogl_texture_2d_new_from_data (state->context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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tex_data,
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NULL);
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cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
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tex_data[0] = 0x00;
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tex_data[1] = 0xff;
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tex_data[2] = 0x00;
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tex_data[3] = 0xff;
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tex_3d = cogl_texture_3d_new_from_data (1, 1, 1, /* width/height/depth */
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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4, /* image_stride */
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tex_data,
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NULL);
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cogl_pipeline_set_layer_texture (pipeline, 1, COGL_TEXTURE (tex_3d));
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cogl_pipeline_set_layer_combine (pipeline, 0,
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"RGBA = REPLACE(PREVIOUS)",
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NULL);
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cogl_pipeline_set_layer_combine (pipeline, 1,
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"RGBA = ADD(TEXTURE_0, TEXTURE_1)",
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NULL);
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cogl_push_source (pipeline);
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cogl_rectangle (0, 0, 10, 10);
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cogl_pop_source ();
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test_utils_check_pixel (5, 5, 0xffff00ff);
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cogl_object_unref (tex_2d);
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cogl_object_unref (tex_3d);
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cogl_object_unref (pipeline);
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}
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void
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test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
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void *data)
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@ -222,6 +284,8 @@ test_cogl_texture_3d (TestUtilsGTestFixture *fixture,
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draw_frame (&state);
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validate_result ();
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test_multi_texture (&state);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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