move everything into a clutter/ directory
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83
clutter/tests/interactive/test-shader-effects.c
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83
clutter/tests/interactive/test-shader-effects.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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G_MODULE_EXPORT int
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test_shader_effects_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterActor *stage, *hand, *label, *rect;
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gchar *file;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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/* Make a timeline */
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timeline = clutter_timeline_new (7692);
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clutter_timeline_set_repeat_count (timeline, -1);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations");
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clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium3);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* Make a hand */
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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hand = clutter_texture_new_from_file (file, NULL);
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if (!hand)
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g_error("Unable to load '%s'", file);
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g_free (file);
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clutter_actor_set_position (hand, 326, 265);
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clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75));
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clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ());
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clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline,
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"@effects.desaturate.factor", 1.0,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 86.0,
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"fixed::anchor-y", 125.0,
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"opacity", 128,
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NULL);
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rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
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clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ());
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clutter_actor_set_position (rect, 415, 215);
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clutter_actor_set_size (rect, 150, 150);
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clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 75.0,
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"fixed::anchor-y", 75.0,
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NULL);
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label = clutter_text_new_with_text ("Mono 16",
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"The Wonder\n"
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"of the\n"
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"Spinning Hand");
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clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
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clutter_actor_set_position (label, 336, 275);
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clutter_actor_set_size (label, 500, 100);
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clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline,
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"rotation-angle-z", 360.0,
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"fixed::anchor-x", 86.0,
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"fixed::anchor-y", 125.0,
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NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (timeline);
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return 0;
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}
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