cogl-texture: Fix manual repeating for negative coordinates
When calculating the next integer position for negative coordinates it would not increment if the position is already a multiple of one so we need to manually add one.
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@ -228,12 +228,13 @@ static void
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_cogl_texture_iter_update (CoglTextureIter *iter)
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_cogl_texture_iter_update (CoglTextureIter *iter)
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{
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{
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gfloat t_2;
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gfloat t_2;
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float frac_part;
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modff (iter->pos, &iter->next_pos);
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frac_part = modff (iter->pos, &iter->next_pos);
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/* modff rounds the int part towards zero so we need to add one if
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/* modff rounds the int part towards zero so we need to add one if
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we're meant to be heading away from zero */
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we're meant to be heading away from zero */
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if (iter->pos >= 0.0f)
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if (iter->pos >= 0.0f || frac_part == 0.0f)
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iter->next_pos += 1.0f;
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iter->next_pos += 1.0f;
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if (iter->next_pos > iter->end)
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if (iter->next_pos > iter->end)
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