Add wayland backend
This adds a clutter backend for running under the wayland window system. Initial cogl framebuffer integration by Robert Bragg.
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@ -294,6 +294,10 @@ if SUPPORT_EGL_PLATFORM_FRUITY
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cogl_sources_c += \
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-fruity.c
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$(srcdir)/winsys/cogl-fruity.c
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endif
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endif
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if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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endif
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if SUPPORT_WIN32
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if SUPPORT_WIN32
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cogl_sources_c += \
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-win32.c
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$(srcdir)/winsys/cogl-win32.c
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@ -27,11 +27,15 @@
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#include "cogl.h"
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#include "cogl.h"
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#ifdef HAVE_COGL_GLES2
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#ifdef HAVE_STANDALONE_EGL
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#else /* HAVE_COGL_GLES2 */
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#include <EGL/eglext.h>
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#else
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#include <GLES/egl.h>
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#include <GLES/egl.h>
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#endif /* HAVE_COGL_GLES2 */
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#include <GLES/eglext.h>
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#endif
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CoglFuncPtr
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CoglFuncPtr
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_cogl_winsys_get_proc_address (const char *name)
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_cogl_winsys_get_proc_address (const char *name)
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