clutter/tests: Remove interactive tests using gdk-pixbuf
As those tests are not really useful, see previous commit. Removing them allows us to get rid of gdk-pixbuf in this code path and so, allowing to completely remove it once the MetaBackground API is refactored. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4133>
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@ -15,9 +15,6 @@ clutter_tests_interactive_link_args = [
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clutter_tests_interactive_test_sources = [
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'test-events.c',
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'test-grab.c',
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'test-cogl-shader-glsl.c',
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'test-cogl-tex-tile.c',
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'test-cogl-offscreen.c',
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'test-animation.c',
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'test-binding-pool.c',
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'test-text.c',
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@ -55,7 +52,6 @@ executable('test-interactive',
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link_args: clutter_tests_interactive_link_args,
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dependencies: [
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libmutter_test_dep,
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gdk_pixbuf_dep,
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],
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install: false,
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)
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@ -1,239 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <glib-object.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "clutter/test-utils.h"
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#include "tests/clutter-test-utils.h"
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typedef struct _TestMultiLayerPipelineState
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{
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ClutterActor *group;
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CoglTexture *alpha_tex;
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CoglTexture *redhand_tex;
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gfloat *tex_coords;
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ClutterTimeline *timeline;
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CoglPipeline *pipeline0;
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graphene_matrix_t tex_matrix0;
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graphene_matrix_t rot_matrix0;
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CoglTexture *light_tex0;
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CoglPipeline *pipeline1;
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graphene_matrix_t tex_matrix1;
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graphene_matrix_t rot_matrix1;
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CoglTexture *light_tex1;
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} TestMultiLayerPipelineState;
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int
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test_cogl_multitexture_main (int argc, char *argv[]);
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const char *
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test_cogl_multitexture_describe (void);
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static void
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frame_cb (ClutterTimeline *timeline,
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int frame_no,
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gpointer data)
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{
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TestMultiLayerPipelineState *state = data;
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graphene_matrix_multiply (&state->rot_matrix0,
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&state->tex_matrix0,
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&state->tex_matrix0);
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cogl_pipeline_set_layer_matrix (state->pipeline0, 2, &state->tex_matrix0);
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graphene_matrix_multiply (&state->rot_matrix1,
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&state->tex_matrix1,
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&state->tex_matrix1);
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cogl_pipeline_set_layer_matrix (state->pipeline1, 2, &state->tex_matrix1);
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}
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static void
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pipeline_rectangle_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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gpointer data)
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{
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TestMultiLayerPipelineState *state = data;
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_translate (framebuffer, 150, 15, 0);
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cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
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COGL_FRAMEBUFFER (state->pipeline0),
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0, 0, 200, 213,
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state->tex_coords,
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12);
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cogl_framebuffer_translate (framebuffer, -300, -30, 0);
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cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
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COGL_FRAMEBUFFER (state->pipeline1),
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0, 0, 200, 213,
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state->tex_coords,
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12);
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cogl_framebuffer_pop_matrix (framebuffer);
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}
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static void
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animation_completed_cb (ClutterAnimation *animation,
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TestMultiLayerPipelineState *state)
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{
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static gboolean go_back = FALSE;
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gdouble new_rotation_y;
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if (go_back)
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new_rotation_y = 30;
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else
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new_rotation_y = -30;
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go_back = !go_back;
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clutter_actor_animate_with_timeline (state->group,
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CLUTTER_LINEAR,
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state->timeline,
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"rotation-angle-y", new_rotation_y,
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"signal-after::completed",
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animation_completed_cb, state,
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NULL);
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}
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G_MODULE_EXPORT int
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test_cogl_multitexture_main (int argc, char *argv[])
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{
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GError *error = NULL;
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ClutterActor *stage;
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CoglColor stage_color = { 0x61, 0x56, 0x56, 0xff };
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g_autofree TestMultiLayerPipelineState *state = g_new0 (TestMultiLayerPipelineState, 1);
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gfloat stage_w, stage_h;
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gchar **files;
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gfloat tex_coords[] =
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{
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/* tx1 ty1 tx2 ty2 */
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0, 0, 1, 1,
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0, 0, 1, 1,
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0, 0, 1, 1
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};
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CoglContext *ctx;
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clutter_test_init (&argc, &argv);
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stage = clutter_test_get_stage ();
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clutter_actor_get_size (stage, &stage_w, &stage_h);
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
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/* We create a non-descript actor that we know doesn't have a
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* default paint handler, so that we can easily control
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* painting in a paint signal handler, without having to
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* sub-class anything etc. */
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state->group = clutter_actor_new ();
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clutter_actor_set_position (state->group, stage_w / 2, stage_h / 2);
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g_signal_connect (state->group, "paint",
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G_CALLBACK (pipeline_rectangle_paint), state);
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files = g_new (gchar*, 4);
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files[0] = g_build_filename (TESTS_DATADIR, "redhand_alpha.png", NULL);
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files[1] = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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files[2] = g_build_filename (TESTS_DATADIR, "light0.png", NULL);
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files[3] = NULL;
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ctx = clutter_backend_get_cogl_context (clutter_test_get_backend ());
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state->alpha_tex = clutter_test_texture_2d_new_from_file (ctx, files[0], &error);
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if (!state->alpha_tex)
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g_critical ("Failed to load redhand_alpha.png: %s", error->message);
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state->redhand_tex = clutter_test_texture_2d_new_from_file (ctx, files[1], &error);
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if (!state->redhand_tex)
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g_critical ("Failed to load redhand.png: %s", error->message);
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state->light_tex0 = clutter_test_texture_2d_new_from_file (ctx, files[2], &error);
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if (!state->light_tex0)
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g_critical ("Failed to load light0.png: %s", error->message);
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state->light_tex1 = clutter_test_texture_2d_new_from_file (ctx, files[2], &error);
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if (!state->light_tex1)
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g_critical ("Failed to load light0.png: %s", error->message);
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g_strfreev (files);
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state->pipeline0 = cogl_pipeline_new ();
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cogl_pipeline_set_layer (state->pipeline0, 0, state->alpha_tex);
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cogl_pipeline_set_layer (state->pipeline0, 1, state->redhand_tex);
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cogl_pipeline_set_layer (state->pipeline0, 2, state->light_tex0);
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state->pipeline1 = cogl_pipeline_new ();
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cogl_pipeline_set_layer (state->pipeline1, 0, state->alpha_tex);
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cogl_pipeline_set_layer (state->pipeline1, 1, state->redhand_tex);
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cogl_pipeline_set_layer (state->pipeline1, 2, state->light_tex1);
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state->tex_coords = tex_coords;
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graphene_matrix_init_identity (&state->tex_matrix0);
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graphene_matrix_init_identity (&state->tex_matrix1);
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graphene_matrix_init_identity (&state->rot_matrix0);
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graphene_matrix_init_identity (&state->rot_matrix1);
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graohene_matrix_translate (&state->rot_matrix0,
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&GRAPHENE_POINT3D_INIT (-0.5, -0.5, 0));
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graohene_matrix_rotate (&state->rot_matrix0, 10.0, graphene_vec3_z_axis ());
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graphene_matrix_translate (&state->rot_matrix0,
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&GRAPHENE_POINT3D_INIT (0.5, 0.5, 0));
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graphene_matrix_translate (&state->rot_matrix1,
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&GRAPHENE_POINT3D_INIT (-0.5, -0.5, 0));
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graohene_matrix_rotate (&state->rot_matrix1, -10.0, graphene_vec3_z_axis ());
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graphene_matrix_translate (&state->rot_matrix1,
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&GRAPHENE_POINT3D_INIT (0.5, 0.5, 0));
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clutter_actor_set_translation (data->parent_container, -86.f, -125.f, 0.f);
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clutter_actor_add_child (stage, state->group);
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state->timeline = clutter_timeline_new_for_actor (stage, 2812);
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g_signal_connect (state->timeline, "new-frame", G_CALLBACK (frame_cb), state);
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clutter_actor_animate_with_timeline (state->group,
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CLUTTER_LINEAR,
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state->timeline,
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"rotation-angle-y", 30.0,
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"signal-after::completed",
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animation_completed_cb, state,
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NULL);
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/* start the timeline and thus the animations */
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clutter_timeline_start (state->timeline);
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clutter_actor_show (stage);
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clutter_test_main ();
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g_object_unref (state->pipeline1);
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g_object_unref (state->pipeline0);
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g_object_unref (state->alpha_tex);
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g_object_unref (state->redhand_tex);
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g_object_unref (state->light_tex0);
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g_object_unref (state->light_tex1);
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g_free (state);
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return 0;
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}
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G_MODULE_EXPORT const char *
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test_cogl_multitexture_describe (void)
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{
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return "Multi-texturing support in Cogl.";
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}
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@ -1,304 +0,0 @@
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "clutter/test-utils.h"
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#include "tests/clutter-test-utils.h"
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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static
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G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
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struct _TestCoglbox
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{
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ClutterActor parent;
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CoglTexture *texhand_id;
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CoglTexture *texture_id;
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CoglFramebuffer *framebuffer;
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};
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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int
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test_cogl_offscreen_main (int argc, char *argv[]);
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const char *
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test_cogl_offscreen_describe (void);
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G_END_DECLS
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint (ClutterActor *self,
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ClutterPaintContext *paint_context)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (self);
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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gfloat texcoords[4] = { 0, 0, 1, 1 };
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CoglPipeline *pipeline;
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CoglColor color;
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pipeline = cogl_pipeline_new (ctx);
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cogl_color_init_from_4f (&color, 0.4f, 0.4f, 221.0f / 255.0f, 1.0f);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
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g_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->texhand_id);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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0, 0,
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400, 400,
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0, 0,
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6, 6);
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g_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
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cogl_color_init_from_4f (&color, 1.0f, 0.0f, 0.0f, 1.0f);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
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20, 20, 20 + 100, 20 + 100);
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cogl_color_init_from_4f (&color, 0.0f, 1.0f, 0.0f, 1.0f);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
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80, 80, 80 + 100, 80 + 100);
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g_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
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cogl_color_init_from_4f (&color,
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136.0f / 255.0f, 136.0f / 255.0f,
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136.0f / 255.0f, 136.0f / 255.0f);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->texture_id);
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cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
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100, 100,
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300, 300,
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texcoords[0],
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texcoords[1],
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texcoords[2],
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texcoords[3]);
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g_object_unref (pipeline);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglbox *coglbox = TEST_COGLBOX (object);
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g_object_unref (coglbox->texture_id);
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g_object_unref (coglbox->framebuffer);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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/* A newly created Cogl framebuffer will be initialized with a
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* viewport covering the size of the viewport i.e. equavalent to:
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*
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* calling cogl_framebuffer_set_viewport (
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* fb,
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* 0, 0,
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* cogl_framebuffer_get_viewport_width (fb),
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* cogl_framebuffer_get_viewport_width (fb));
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*
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* The projection matrix will be an identity matrix.
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*
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* The modelview matrix will be an identity matrix, and this will
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* create a coordinate system - like OpenGL - with the viewport
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* being mapped to a unit cube with the origin (0, 0, 0) in the
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* center, x, y and z ranging from -1 to 1 with (-1, -1) being top
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* left and (1, 1) bottom right.
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*
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* This sets up a Clutter like coordinate system for a Cogl
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* framebuffer
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*/
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static void
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setup_viewport (CoglFramebuffer *framebuffer,
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unsigned int width,
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unsigned int height,
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float fovy,
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float aspect,
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float z_near,
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float z_far)
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{
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float z_camera;
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graphene_matrix_t projection_matrix;
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graphene_matrix_t mv_matrix;
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cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
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/* For Ortho projection.
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* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
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*/
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cogl_framebuffer_perspective (framebuffer, fovy, aspect, z_near, z_far);
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/*
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* In theory, we can compute the camera distance from screen as:
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*
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* 0.5 * tan (FOV)
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*
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* However, it's better to compute the z_camera from our projection
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* matrix so that we get a 1:1 mapping at the screen distance. Consider
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* the upper-left corner of the screen. It has object coordinates
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* (0,0,0), so by the transform below, ends up with eye coordinate
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*
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* x_eye = x_object / width - 0.5 = - 0.5
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* y_eye = (height - y_object) / width - 0.5 = 0.5
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* z_eye = z_object / width - z_camera = - z_camera
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*
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* From cogl_perspective(), we know that the projection matrix has
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* the form:
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*
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* (x, 0, 0, 0)
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* (0, y, 0, 0)
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* (0, 0, c, d)
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* (0, 0, -1, 0)
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*
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* Applied to the above, we get clip coordinates of
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*
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* x_clip = x * (- 0.5)
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* y_clip = y * 0.5
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* w_clip = - 1 * (- z_camera) = z_camera
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*
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* Dividing through by w to get normalized device coordinates, we
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* have, x_nd = x * 0.5 / z_camera, y_nd = - y * 0.5 / z_camera.
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* The upper left corner of the screen has normalized device coordinates,
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* (-1, 1), so to have the correct 1:1 mapping, we have to have:
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*
|
||||
* z_camera = 0.5 * x = 0.5 * y
|
||||
*
|
||||
* If x != y, then we have a non-uniform aspect ration, and a 1:1 mapping
|
||||
* doesn't make sense.
|
||||
*/
|
||||
|
||||
cogl_framebuffer_get_projection_matrix (framebuffer, &projection_matrix);
|
||||
z_camera = 0.5f * graphene_matrix_get_value (&projection_matrix, 0, 0);
|
||||
|
||||
graphene_matrix_init_translate (&mv_matrix,
|
||||
&GRAPHENE_POINT3D_INIT (0.0f,
|
||||
-1.0f * height,
|
||||
0.0f));
|
||||
graphene_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
|
||||
graphene_matrix_translate (&mv_matrix,
|
||||
&GRAPHENE_POINT3D_INIT (-0.5f, -0.5f, -z_camera));
|
||||
cogl_framebuffer_set_modelview_matrix (framebuffer, &mv_matrix);
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_map (ClutterActor *actor)
|
||||
{
|
||||
TestCoglbox *coglbox = TEST_COGLBOX (actor);
|
||||
ClutterActor *stage;
|
||||
ClutterPerspective perspective;
|
||||
float stage_width;
|
||||
float stage_height;
|
||||
GError *error = NULL;
|
||||
|
||||
CLUTTER_ACTOR_CLASS (test_coglbox_parent_class)->map (actor);
|
||||
|
||||
printf ("Creating offscreen\n");
|
||||
coglbox->framebuffer =
|
||||
COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (coglbox->texture_id));
|
||||
if (!cogl_framebuffer_allocate (coglbox->framebuffer, &error))
|
||||
g_error ("Failed to allocate framebuffer: %s", error->message);
|
||||
|
||||
stage = clutter_actor_get_stage (actor);
|
||||
clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
|
||||
clutter_actor_get_size (stage, &stage_width, &stage_height);
|
||||
|
||||
setup_viewport (coglbox->framebuffer,
|
||||
(int) stage_width,
|
||||
(int) stage_height,
|
||||
perspective.fovy,
|
||||
perspective.aspect,
|
||||
perspective.z_near,
|
||||
perspective.z_far);
|
||||
|
||||
if (!coglbox->framebuffer)
|
||||
printf ("Failed creating offscreen to texture!\n");
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_init (TestCoglbox *self)
|
||||
{
|
||||
g_autoptr (GError) error = NULL;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_test_get_backend ());
|
||||
gchar *file;
|
||||
|
||||
printf ("Loading redhand.png\n");
|
||||
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
self->texhand_id = clutter_test_texture_2d_new_from_file (ctx, file, &error);
|
||||
if (error)
|
||||
g_warning ("Error loading redhand.png: %s", error->message);
|
||||
g_free (file);
|
||||
|
||||
printf ("Creating texture with size\n");
|
||||
self->texture_id = cogl_texture_2d_new_with_size (ctx, 200, 200);
|
||||
|
||||
if (self->texture_id == NULL)
|
||||
printf ("Failed creating texture with size!\n");
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_class_init (TestCoglboxClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
gobject_class->dispose = test_coglbox_dispose;
|
||||
|
||||
actor_class->map = test_coglbox_map;
|
||||
actor_class->paint = test_coglbox_paint;
|
||||
}
|
||||
|
||||
static ClutterActor*
|
||||
test_coglbox_new (void)
|
||||
{
|
||||
return g_object_new (TEST_TYPE_COGLBOX, NULL);
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT int
|
||||
test_cogl_offscreen_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *coglbox;
|
||||
|
||||
clutter_test_init (&argc, &argv);
|
||||
|
||||
/* Stage */
|
||||
stage = clutter_test_get_stage ();
|
||||
clutter_actor_set_size (stage, 400, 400);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
|
||||
|
||||
/* Cogl Box */
|
||||
coglbox = test_coglbox_new ();
|
||||
clutter_actor_add_child (stage, coglbox);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_test_main ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT const char *
|
||||
test_cogl_offscreen_describe (void)
|
||||
{
|
||||
return "Offscreen buffer support in Cogl.";
|
||||
}
|
@ -1,359 +0,0 @@
|
||||
#define COGL_DISABLE_DEPRECATION_WARNINGS
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <glib.h>
|
||||
#include <gmodule.h>
|
||||
|
||||
#include "clutter/test-utils.h"
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
const char *source;
|
||||
} ShaderSource;
|
||||
|
||||
int
|
||||
test_cogl_shader_glsl_main (int argc, char *argv[]);
|
||||
|
||||
/* a couple of boilerplate defines that are common amongst all the
|
||||
* sample shaders
|
||||
*/
|
||||
|
||||
/* FRAGMENT_SHADER_BEGIN: generate boilerplate with a local vec4 color already
|
||||
* initialized, from a sampler2D in a variable tex.
|
||||
*/
|
||||
#define FRAGMENT_SHADER_VARS \
|
||||
"uniform sampler2D tex;" \
|
||||
"uniform float x_step, y_step;"
|
||||
|
||||
#define FRAGMENT_SHADER_BEGIN \
|
||||
"void main (){" \
|
||||
" vec4 color = texture2D (tex, vec2(cogl_tex_coord_in[0]));"
|
||||
|
||||
/* FRAGMENT_SHADER_END: apply the changed color to the output buffer correctly
|
||||
* blended with the gl specified color (makes the opacity of actors work
|
||||
* correctly).
|
||||
*/
|
||||
#define FRAGMENT_SHADER_END \
|
||||
" cogl_color_out = color;" \
|
||||
" cogl_color_out = cogl_color_out * cogl_color_in;" \
|
||||
"}"
|
||||
|
||||
static ShaderSource shaders[]=
|
||||
{
|
||||
{"brightness-contrast",
|
||||
FRAGMENT_SHADER_VARS
|
||||
"uniform float brightness, contrast;"
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" color.rgb /= color.a;"
|
||||
" color.rgb = (color.rgb - vec3(0.5, 0.5, 0.5)) * contrast + "
|
||||
"vec3 (brightness + 0.5, brightness + 0.5, brightness + 0.5);"
|
||||
" color.rgb *= color.a;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"box-blur",
|
||||
FRAGMENT_SHADER_VARS
|
||||
|
||||
"vec4 get_rgba_rel(sampler2D tex, float dx, float dy)"
|
||||
"{"
|
||||
" return texture2D (tex, cogl_tex_coord_in[0].st "
|
||||
" + vec2(dx, dy) * 2.0);"
|
||||
"}"
|
||||
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" float count = 1.0;"
|
||||
" color += get_rgba_rel (tex, -x_step, -y_step); count++;"
|
||||
" color += get_rgba_rel (tex, -x_step, 0.0); count++;"
|
||||
" color += get_rgba_rel (tex, -x_step, y_step); count++;"
|
||||
" color += get_rgba_rel (tex, 0.0, -y_step); count++;"
|
||||
" color += get_rgba_rel (tex, 0.0, 0.0); count++;"
|
||||
" color += get_rgba_rel (tex, 0.0, y_step); count++;"
|
||||
" color += get_rgba_rel (tex, x_step, -y_step); count++;"
|
||||
" color += get_rgba_rel (tex, x_step, 0.0); count++;"
|
||||
" color += get_rgba_rel (tex, x_step, y_step); count++;"
|
||||
" color = color / count;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"invert",
|
||||
FRAGMENT_SHADER_VARS
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" color.rgb /= color.a;"
|
||||
" color.rgb = vec3(1.0, 1.0, 1.0) - color.rgb;\n"
|
||||
" color.rgb *= color.a;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"brightness-contrast",
|
||||
FRAGMENT_SHADER_VARS
|
||||
"uniform float brightness;"
|
||||
"uniform float contrast;"
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" color.rgb /= color.a;"
|
||||
" color.r = (color.r - 0.5) * contrast + brightness + 0.5;"
|
||||
" color.g = (color.g - 0.5) * contrast + brightness + 0.5;"
|
||||
" color.b = (color.b - 0.5) * contrast + brightness + 0.5;"
|
||||
" color.rgb *= color.a;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"gray",
|
||||
FRAGMENT_SHADER_VARS
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" float avg = (color.r + color.g + color.b) / 3.0;"
|
||||
" color.r = avg;"
|
||||
" color.g = avg;"
|
||||
" color.b = avg;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"combined-mirror",
|
||||
FRAGMENT_SHADER_VARS
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" vec4 colorB = texture2D (tex, vec2(cogl_tex_coord_in[0].ts));"
|
||||
" float avg = (color.r + color.g + color.b) / 3.0;"
|
||||
" color.r = avg;"
|
||||
" color.g = avg;"
|
||||
" color.b = avg;"
|
||||
" color = (color + colorB)/2.0;"
|
||||
FRAGMENT_SHADER_END
|
||||
},
|
||||
|
||||
{"edge-detect",
|
||||
FRAGMENT_SHADER_VARS
|
||||
"float get_avg_rel(sampler2D texB, float dx, float dy)"
|
||||
"{"
|
||||
" vec4 colorB = texture2D (texB, cogl_tex_coord_in[0].st + vec2(dx, dy));"
|
||||
" return (colorB.r + colorB.g + colorB.b) / 3.0;"
|
||||
"}"
|
||||
FRAGMENT_SHADER_BEGIN
|
||||
" mat3 sobel_h = mat3( 1.0, 2.0, 1.0,"
|
||||
" 0.0, 0.0, 0.0,"
|
||||
" -1.0, -2.0, -1.0);"
|
||||
" mat3 sobel_v = mat3( 1.0, 0.0, -1.0,"
|
||||
" 2.0, 0.0, -2.0,"
|
||||
" 1.0, 0.0, -1.0);"
|
||||
" mat3 map = mat3( get_avg_rel(tex, -x_step, -y_step),"
|
||||
" get_avg_rel(tex, -x_step, 0.0),"
|
||||
" get_avg_rel(tex, -x_step, y_step),"
|
||||
" get_avg_rel(tex, 0.0, -y_step),"
|
||||
" get_avg_rel(tex, 0.0, 0.0),"
|
||||
" get_avg_rel(tex, 0.0, y_step),"
|
||||
" get_avg_rel(tex, x_step, -y_step),"
|
||||
" get_avg_rel(tex, x_step, 0.0),"
|
||||
" get_avg_rel(tex, x_step, y_step) );"
|
||||
" mat3 gh = sobel_h * map;"
|
||||
" mat3 gv = map * sobel_v;"
|
||||
" float avgh = (gh[0][0] + gh[0][1] + gh[0][2] +"
|
||||
" gh[1][0] + gh[1][1] + gh[1][2] +"
|
||||
" gh[2][0] + gh[2][1] + gh[2][2]) / 18.0 + 0.5;"
|
||||
" float avgv = (gv[0][0] + gv[0][1] + gv[0][2] +"
|
||||
" gv[1][0] + gv[1][1] + gv[1][2] +"
|
||||
" gv[2][0] + gv[2][1] + gv[2][2]) / 18.0 + 0.5;"
|
||||
" float avg = (avgh + avgv) / 2.0;"
|
||||
" color.r = avg * color.r;"
|
||||
" color.g = avg * color.g;"
|
||||
" color.b = avg * color.b;"
|
||||
FRAGMENT_SHADER_END
|
||||
}
|
||||
};
|
||||
|
||||
static CoglTexture *redhand;
|
||||
static CoglPipeline *pipeline;
|
||||
static unsigned int timeout_id = 0;
|
||||
static int shader_no = 0;
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
CoglFramebuffer *framebuffer =
|
||||
clutter_paint_context_get_framebuffer (paint_context);
|
||||
float stage_width = clutter_actor_get_width (actor);
|
||||
float stage_height = clutter_actor_get_height (actor);
|
||||
float image_width = cogl_texture_get_width (redhand);
|
||||
float image_height = cogl_texture_get_height (redhand);
|
||||
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
|
||||
stage_width / 2.0f - image_width / 2.0f,
|
||||
stage_height / 2.0f - image_height / 2.0f,
|
||||
stage_width / 2.0f + image_width / 2.0f,
|
||||
stage_height / 2.0f + image_height / 2.0f);
|
||||
}
|
||||
|
||||
static void
|
||||
set_shader_num (int new_no)
|
||||
{
|
||||
CoglShader *shader;
|
||||
CoglProgram *program;
|
||||
CoglPipeline *shader_pipeline;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_test_get_backend ());
|
||||
int image_width = cogl_texture_get_width (redhand);
|
||||
int image_height = cogl_texture_get_height (redhand);
|
||||
int uniform_no;
|
||||
|
||||
g_print ("setting shaders[%i] named '%s'\n",
|
||||
new_no,
|
||||
shaders[new_no].name);
|
||||
|
||||
shader_pipeline = cogl_pipeline_new (ctx);
|
||||
|
||||
shader = cogl_shader_new (COGL_SHADER_TYPE_FRAGMENT);
|
||||
cogl_shader_source (shader, shaders[new_no].source);
|
||||
|
||||
program = cogl_program_new ();
|
||||
cogl_program_attach_shader (program, shader);
|
||||
g_object_unref (shader);
|
||||
cogl_program_link (program);
|
||||
|
||||
uniform_no = cogl_program_get_uniform_location (program, "tex");
|
||||
cogl_program_set_uniform_1i (program, uniform_no, 0);
|
||||
uniform_no = cogl_program_get_uniform_location (program, "radius");
|
||||
cogl_program_set_uniform_1f (program, uniform_no, 3.0f);
|
||||
uniform_no = cogl_program_get_uniform_location (program, "brightness");
|
||||
cogl_program_set_uniform_1f (program, uniform_no, 0.4f);
|
||||
uniform_no = cogl_program_get_uniform_location (program, "contrast");
|
||||
cogl_program_set_uniform_1f (program, uniform_no, -1.9f);
|
||||
|
||||
uniform_no = cogl_program_get_uniform_location (program, "x_step");
|
||||
cogl_program_set_uniform_1f (program, uniform_no, 1.0f / image_width);
|
||||
uniform_no = cogl_program_get_uniform_location (program, "y_step");
|
||||
cogl_program_set_uniform_1f (program, uniform_no, 1.0f / image_height);
|
||||
|
||||
cogl_pipeline_set_user_program (shader_pipeline, program);
|
||||
g_object_unref (program);
|
||||
|
||||
shader_no = new_no;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
button_release_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
{
|
||||
int new_no;
|
||||
|
||||
/* Stop the automatic cycling if the user want to manually control
|
||||
* which shader to display */
|
||||
g_clear_handle_id (&timeout_id, g_source_remove);
|
||||
|
||||
if (clutter_event_get_button (event) == 1)
|
||||
{
|
||||
new_no = shader_no - 1;
|
||||
if (new_no < 0)
|
||||
new_no = G_N_ELEMENTS (shaders) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
new_no = shader_no + 1;
|
||||
if (new_no >= G_N_ELEMENTS (shaders))
|
||||
new_no = 0;
|
||||
}
|
||||
|
||||
set_shader_num (new_no);
|
||||
|
||||
return CLUTTER_EVENT_STOP;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
key_release_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
guint keysym = clutter_event_get_key_symbol (event);
|
||||
ClutterModifierType mods = clutter_event_get_state (event);
|
||||
|
||||
if (keysym == CLUTTER_KEY_q ||
|
||||
((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q))
|
||||
clutter_test_quit ();
|
||||
|
||||
return CLUTTER_EVENT_STOP;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
timeout_cb (gpointer user_data)
|
||||
{
|
||||
shader_no++;
|
||||
if (shader_no > (G_N_ELEMENTS (shaders) - 1))
|
||||
shader_no = 0;
|
||||
|
||||
set_shader_num (shader_no);
|
||||
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
idle_cb (gpointer data)
|
||||
{
|
||||
clutter_actor_queue_redraw (data);
|
||||
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
destroy_window_cb (ClutterStage *stage,
|
||||
ClutterEvent *event,
|
||||
gpointer user_data)
|
||||
{
|
||||
clutter_test_quit ();
|
||||
|
||||
return CLUTTER_EVENT_STOP;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT int
|
||||
test_cogl_shader_glsl_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *actor;
|
||||
char *file;
|
||||
GError *error;
|
||||
CoglColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
|
||||
CoglPipeline *shader_pipeline;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_test_get_backend ());
|
||||
|
||||
clutter_test_init (&argc, &argv);
|
||||
|
||||
stage = clutter_test_get_stage ();
|
||||
actor = g_object_new (CLUTTER_TYPE_TEST_ACTOR, NULL);
|
||||
clutter_actor_add_child (stage, actor);
|
||||
|
||||
clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
|
||||
|
||||
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
error = NULL;
|
||||
redhand = clutter_test_texture_2d_new_from_file (ctx, file, &error);
|
||||
if (redhand == NULL)
|
||||
g_error ("image load failed: %s", error->message);
|
||||
|
||||
shader_pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_layer_texture (shader_pipeline, 0, redhand);
|
||||
|
||||
set_shader_num (0);
|
||||
g_signal_connect (actor, "paint", G_CALLBACK (on_paint), NULL);
|
||||
|
||||
clutter_actor_set_reactive (stage, TRUE);
|
||||
g_signal_connect (stage, "button-release-event",
|
||||
G_CALLBACK (button_release_cb), NULL);
|
||||
g_signal_connect (stage, "key-release-event",
|
||||
G_CALLBACK (key_release_cb), NULL);
|
||||
|
||||
g_signal_connect (stage, "delete-event",
|
||||
G_CALLBACK (destroy_window_cb), NULL);
|
||||
|
||||
timeout_id = g_timeout_add (1000, timeout_cb, NULL);
|
||||
|
||||
g_idle_add (idle_cb, stage);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_test_main ();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
@ -1,180 +0,0 @@
|
||||
#include <glib.h>
|
||||
#include <gmodule.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "clutter/test-utils.h"
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
/* Coglbox declaration
|
||||
*--------------------------------------------------*/
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
|
||||
|
||||
static
|
||||
G_DECLARE_FINAL_TYPE (TestCoglbox, test_coglbox, TEST, COGLBOX, ClutterActor)
|
||||
|
||||
struct _TestCoglbox
|
||||
{
|
||||
ClutterActor parent;
|
||||
|
||||
CoglTexture *cogl_tex_id;
|
||||
float animation_progress;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
|
||||
|
||||
int
|
||||
test_cogl_tex_tile_main (int argc, char *argv[]);
|
||||
|
||||
const char *
|
||||
test_cogl_tex_tile_describe (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
/* Coglbox implementation
|
||||
*--------------------------------------------------*/
|
||||
|
||||
static void
|
||||
test_coglbox_paint (ClutterActor *self,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
TestCoglbox *coglbox = TEST_COGLBOX (self);
|
||||
CoglFramebuffer *framebuffer =
|
||||
clutter_paint_context_get_framebuffer (paint_context);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
gfloat angle;
|
||||
gfloat frac;
|
||||
gint t;
|
||||
|
||||
angle = (float) (coglbox->animation_progress * 2 * G_PI);
|
||||
|
||||
frac = ((coglbox->animation_progress <= 0.5f
|
||||
? coglbox->animation_progress
|
||||
: 1.0f - coglbox->animation_progress) + 0.5f) * 2.0f;
|
||||
|
||||
for (t=0; t<4; t+=2)
|
||||
{
|
||||
texcoords[t] += cosf (angle);
|
||||
texcoords[t+1] += sinf (angle);
|
||||
|
||||
texcoords[t] *= frac;
|
||||
texcoords[t+1] *= frac;
|
||||
}
|
||||
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
|
||||
pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_color_init_from_4f (&color, 0.4f, 0.4f, 221.0f / 255.0f, 1.0f);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
|
||||
g_object_unref (pipeline);
|
||||
|
||||
cogl_framebuffer_translate (framebuffer, 100, 100, 0);
|
||||
|
||||
pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->cogl_tex_id);
|
||||
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
|
||||
0, 0, 200, 213,
|
||||
texcoords[0], texcoords[1],
|
||||
texcoords[2], texcoords[3]);
|
||||
g_object_unref (pipeline);
|
||||
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_dispose (GObject *object)
|
||||
{
|
||||
TestCoglbox *coglbox = TEST_COGLBOX (object);
|
||||
|
||||
g_object_unref (coglbox->cogl_tex_id);
|
||||
|
||||
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_init (TestCoglbox *self)
|
||||
{
|
||||
g_autoptr (GError) error = NULL;
|
||||
CoglContext *ctx =
|
||||
clutter_backend_get_cogl_context (clutter_test_get_backend ());
|
||||
gchar *file;
|
||||
|
||||
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
|
||||
self->cogl_tex_id = clutter_test_texture_2d_new_from_file (ctx, file, &error);
|
||||
if (error)
|
||||
g_warning ("Error loading redhand.png: %s", error->message);
|
||||
g_free (file);
|
||||
}
|
||||
|
||||
static void
|
||||
test_coglbox_class_init (TestCoglboxClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
gobject_class->dispose = test_coglbox_dispose;
|
||||
actor_class->paint = test_coglbox_paint;
|
||||
}
|
||||
|
||||
static ClutterActor*
|
||||
test_coglbox_new (void)
|
||||
{
|
||||
return g_object_new (TEST_TYPE_COGLBOX, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
frame_cb (ClutterTimeline *timeline,
|
||||
int msecs,
|
||||
gpointer data)
|
||||
{
|
||||
TestCoglbox *coglbox = TEST_COGLBOX (data);
|
||||
|
||||
coglbox->animation_progress = (float) clutter_timeline_get_progress (timeline);
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT int
|
||||
test_cogl_tex_tile_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterActor *coglbox;
|
||||
ClutterTimeline *timeline;
|
||||
|
||||
clutter_test_init (&argc, &argv);
|
||||
|
||||
/* Stage */
|
||||
stage = clutter_test_get_stage ();
|
||||
clutter_actor_set_size (stage, 400, 400);
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL);
|
||||
|
||||
/* Cogl Box */
|
||||
coglbox = test_coglbox_new ();
|
||||
clutter_actor_add_child (stage, coglbox);
|
||||
|
||||
/* Timeline for animation */
|
||||
timeline = clutter_timeline_new_for_actor (stage, 6000); /* 6 second duration */
|
||||
clutter_timeline_set_repeat_count (timeline, -1);
|
||||
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox);
|
||||
clutter_timeline_start (timeline);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_test_main ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT const char *
|
||||
test_cogl_tex_tile_describe (void)
|
||||
{
|
||||
return "Texture tiling.";
|
||||
}
|
@ -1,126 +0,0 @@
|
||||
#include <clutter/clutter.h>
|
||||
#include <gdk-pixbuf/gdk-pixbuf.h>
|
||||
|
||||
static GQuark pixbuf_key = 0;
|
||||
|
||||
static inline CoglBitmap *
|
||||
clutter_test_create_bitmap_from_file (CoglContext *ctx,
|
||||
const char *filename,
|
||||
GError **error)
|
||||
{
|
||||
pixbuf_key = g_quark_from_static_string ("-cogl-bitmap-pixbuf-key");
|
||||
GdkPixbuf *pixbuf;
|
||||
gboolean has_alpha;
|
||||
GdkColorspace color_space;
|
||||
CoglPixelFormat pixel_format;
|
||||
int width;
|
||||
int height;
|
||||
int rowstride;
|
||||
int bits_per_sample;
|
||||
int n_channels;
|
||||
CoglBitmap *bmp;
|
||||
GError *glib_error = NULL;
|
||||
|
||||
/* Load from file using GdkPixbuf */
|
||||
pixbuf = gdk_pixbuf_new_from_file (filename, &glib_error);
|
||||
if (pixbuf == NULL)
|
||||
{
|
||||
g_propagate_error (error, glib_error);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Get pixbuf properties */
|
||||
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
|
||||
color_space = gdk_pixbuf_get_colorspace (pixbuf);
|
||||
width = gdk_pixbuf_get_width (pixbuf);
|
||||
height = gdk_pixbuf_get_height (pixbuf);
|
||||
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
|
||||
bits_per_sample = gdk_pixbuf_get_bits_per_sample (pixbuf);
|
||||
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
|
||||
|
||||
/* According to current docs this should be true and so
|
||||
* the translation to cogl pixel format below valid */
|
||||
g_assert_cmpint (bits_per_sample, ==, 8);
|
||||
|
||||
if (has_alpha)
|
||||
g_assert_cmpint (n_channels, ==, 4);
|
||||
else
|
||||
g_assert_cmpint (n_channels, ==, 3);
|
||||
|
||||
/* Translate to cogl pixel format */
|
||||
switch (color_space)
|
||||
{
|
||||
case GDK_COLORSPACE_RGB:
|
||||
/* The only format supported by GdkPixbuf so far */
|
||||
pixel_format = has_alpha ?
|
||||
COGL_PIXEL_FORMAT_RGBA_8888 :
|
||||
COGL_PIXEL_FORMAT_RGB_888;
|
||||
break;
|
||||
|
||||
default:
|
||||
/* Ouch, spec changed! */
|
||||
g_object_unref (pixbuf);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* We just use the data directly from the pixbuf so that we don't
|
||||
have to copy to a separate buffer. Note that Cogl is expected not
|
||||
to read past the end of bpp*width on the last row even if the
|
||||
rowstride is much larger so we don't need to worry about
|
||||
GdkPixbuf's semantics that it may under-allocate the buffer. */
|
||||
bmp = cogl_bitmap_new_for_data (ctx,
|
||||
width,
|
||||
height,
|
||||
pixel_format,
|
||||
rowstride,
|
||||
gdk_pixbuf_get_pixels (pixbuf));
|
||||
|
||||
g_object_set_qdata_full (G_OBJECT (bmp),
|
||||
pixbuf_key,
|
||||
pixbuf,
|
||||
g_object_unref);
|
||||
|
||||
return bmp;
|
||||
}
|
||||
|
||||
static inline CoglTexture *
|
||||
clutter_test_texture_2d_sliced_new_from_file (CoglContext *ctx,
|
||||
const char *filename,
|
||||
GError **error)
|
||||
{
|
||||
CoglBitmap *bmp;
|
||||
CoglTexture *tex_2ds = NULL;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
|
||||
|
||||
bmp = clutter_test_create_bitmap_from_file (ctx, filename, error);
|
||||
if (bmp == NULL)
|
||||
return NULL;
|
||||
|
||||
tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bmp, COGL_TEXTURE_MAX_WASTE);
|
||||
|
||||
g_object_unref (bmp);
|
||||
|
||||
return tex_2ds;
|
||||
}
|
||||
|
||||
static inline CoglTexture *
|
||||
clutter_test_texture_2d_new_from_file (CoglContext *ctx,
|
||||
const char *filename,
|
||||
GError **error)
|
||||
{
|
||||
CoglBitmap *bmp;
|
||||
CoglTexture *tex_2d = NULL;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
|
||||
|
||||
bmp = clutter_test_create_bitmap_from_file (ctx, filename, error);
|
||||
if (bmp == NULL)
|
||||
return NULL;
|
||||
|
||||
tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
|
||||
|
||||
g_object_unref (bmp);
|
||||
|
||||
return tex_2d;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user