clutter: Trigger immediate repick when pick actor is destroyed
Traditionally, the next repaint would also involve picking, which would correct the actor under the pointer. This now does not happen out of the box, so we really are waiting for the next pointer event here. To avoid the pointer/cursor to lag behind, trigger an immediate repick here, that will look up the new actor under the pointer coordinates. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
This commit is contained in:
parent
8406882552
commit
9475b872c0
@ -3269,12 +3269,10 @@ on_device_actor_destroyed (ClutterActor *actor,
|
||||
/* Simply unset the current_actor pointer here, there's no need to
|
||||
* unset has_pointer or to disconnect any signals because the actor
|
||||
* is gone anyway.
|
||||
* Also, as soon as the next repaint happens, a repick should be triggered
|
||||
* and the PointerDeviceEntry will get updated again, so no need to
|
||||
* trigger a repick here.
|
||||
*/
|
||||
entry->current_actor = NULL;
|
||||
g_clear_pointer (&entry->clear_area, cairo_region_destroy);
|
||||
clutter_stage_repick_device (entry->stage, entry->device);
|
||||
}
|
||||
|
||||
static void
|
||||
|
Loading…
x
Reference in New Issue
Block a user