material-glsl: #include "cogl-shader-private.h"
We need to include cogl-shader-private.h to have the COGL_SHADER_TYPE_GLSL define. When building for opengl this wasn't noticed probably because some other header indirectly includes this file. It was a problem when building for gles2 though.
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#endif
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#endif
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#include "cogl-material-private.h"
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#include "cogl-material-private.h"
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#include "cogl-shader-private.h"
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#ifdef COGL_MATERIAL_BACKEND_GLSL
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#ifdef COGL_MATERIAL_BACKEND_GLSL
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