test-cogl-blend-strings: Don't disable the TEXTURE_N test
This is now fixed in Cogl so there's no need to disable it.
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@ -355,14 +355,12 @@ on_paint (ClutterActor *actor, TestState *state)
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"RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)",
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"RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)",
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0x18181818); /* expected */
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0x18181818); /* expected */
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#if 0 /* using TEXTURE_N appears to be broken in cogl-blend-string.c */
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test_tex_combine (state, 0, 1, /* position */
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test_tex_combine (state, 0, 1, /* position */
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0xDEADBEEF, /* texture 0 color (not used) */
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0xDEADBEEF, /* texture 0 color (not used) */
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0x11223344, /* texture 1 color */
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0x11223344, /* texture 1 color */
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TEX_CONSTANT_UNUSED,
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TEX_CONSTANT_UNUSED,
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"RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */
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"RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */
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0x22446688); /* expected */
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0x22446688); /* expected */
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#endif
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test_tex_combine (state, 1, 1, /* position */
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test_tex_combine (state, 1, 1, /* position */
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0x21314151, /* texture 0 color */
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0x21314151, /* texture 0 color */
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