cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now deprecated and new code should use the new cogl_framebuffer_* API instead. Code that previously did: cogl_push_draw_buffer (); cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer); /* draw */ cogl_pop_draw_buffer (); should now be re-written as: cogl_push_framebuffer (buffer); /* draw */ cogl_pop_framebuffer (); As can be seen from the example above the rename has been used as an opportunity to remove the redundant target argument from cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen buffer, and finally the term framebuffer may be a bit more familiar to anyone coming from an OpenGL background.
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@ -33,7 +33,7 @@
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-draw-buffer-private.h"
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#include "cogl-framebuffer-private.h"
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typedef struct {
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CoglMatrix matrix;
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@ -426,11 +426,11 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
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}
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/* Because Cogl defines texture coordinates to have a top left origin and
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* because offscreen draw buffers may be used for rendering to textures we
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* because offscreen framebuffers may be used for rendering to textures we
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* always render upside down to offscreen buffers.
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*/
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if (mode == COGL_MATRIX_PROJECTION &&
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cogl_is_offscreen (_cogl_get_draw_buffer ()))
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cogl_is_offscreen (_cogl_get_framebuffer ()))
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{
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CoglMatrix flipped_projection;
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CoglMatrix *projection =
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