pixel-array: Allow passing of hints to cogl_buffer_map

This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
This commit is contained in:
Robert Bragg 2010-07-05 16:14:00 +01:00
parent 51e4245ce1
commit 92d0322766
4 changed files with 46 additions and 10 deletions

View File

@ -52,7 +52,8 @@ typedef struct _CoglBufferVtable CoglBufferVtable;
struct _CoglBufferVtable struct _CoglBufferVtable
{ {
guint8 * (* map) (CoglBuffer *buffer, guint8 * (* map) (CoglBuffer *buffer,
CoglBufferAccess access); CoglBufferAccess access,
CoglBufferMapHint hints);
void (* unmap) (CoglBuffer *buffer); void (* unmap) (CoglBuffer *buffer);

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@ -22,6 +22,7 @@
* *
* Authors: * Authors:
* Damien Lespiau <damien.lespiau@intel.com> * Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/ */
/* For an overview of the functionality implemented here, please see /* For an overview of the functionality implemented here, please see
@ -228,8 +229,9 @@ cogl_buffer_get_update_hint (CoglBuffer *buffer)
} }
guint8 * guint8 *
cogl_buffer_map (CoglBuffer *buffer, cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access) CoglBufferAccess access,
CoglBufferMapHint hints)
{ {
if (!cogl_is_buffer (buffer)) if (!cogl_is_buffer (buffer))
return NULL; return NULL;
@ -237,7 +239,7 @@ cogl_buffer_map (CoglBuffer *buffer,
if (COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED)) if (COGL_BUFFER_FLAG_IS_SET (buffer, MAPPED))
return buffer->data; return buffer->data;
buffer->data = buffer->vtable->map (buffer, access); buffer->data = buffer->vtable->map (buffer, access, hints);
return buffer->data; return buffer->data;
} }

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@ -22,6 +22,7 @@
* *
* Authors: * Authors:
* Damien Lespiau <damien.lespiau@intel.com> * Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/ */
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
@ -157,21 +158,50 @@ typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/
COGL_BUFFER_ACCESS_WRITE COGL_BUFFER_ACCESS_WRITE
} CoglBufferAccess; } CoglBufferAccess;
/**
* CoglBufferMapHint:
* COGL_BUFFER_MAP_HINT_DISCARD: Tells Cogl that you plan to replace
* all the buffer's contents.
*
* Hints to Cogl about how you are planning to modify the data once it
* is mapped.
*
* Since: 1.4
* Stability: Unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/
COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0
} CoglBufferMapHint;
/** /**
* cogl_buffer_map: * cogl_buffer_map:
* @buffer: a buffer object * @buffer: a buffer object
* @access: how the mapped buffer will by use by the application * @access: how the mapped buffer will be used by the application
* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
* the data will be modified once mapped.
* *
* Maps the buffer into the application address space for direct access. * Maps the buffer into the application address space for direct access.
* *
* It is strongly recommended that you pass
* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
* all the buffer's data. This way if the buffer is currently being
* used by the GPU then the driver won't have to stall the CPU and
* wait for the hardware to finish because it can instead allocate a
* new buffer to map.
*
* The behaviour is undefined if you access the buffer in a way
* conflicting with the @access mask you pass.
*
* Return value: A pointer to the mapped memory or %NULL is the call fails * Return value: A pointer to the mapped memory or %NULL is the call fails
* *
* Since: 1.2 * Since: 1.2
* Stability: Unstable * Stability: Unstable
*/ */
guint8 * guint8 *
cogl_buffer_map (CoglBuffer *buffer, cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access); CoglBufferAccess access,
CoglBufferMapHint hints);
/** /**
* cogl_buffer_unmap: * cogl_buffer_unmap:

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@ -177,7 +177,8 @@ _cogl_pixel_array_free (CoglPixelArray *buffer)
#if !defined (COGL_HAS_GLES) #if !defined (COGL_HAS_GLES)
static guint8 * static guint8 *
_cogl_pixel_array_map (CoglBuffer *buffer, _cogl_pixel_array_map (CoglBuffer *buffer,
CoglBufferAccess access) CoglBufferAccess access,
CoglBufferMapHint hints)
{ {
CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer); CoglPixelArray *pixel_array = COGL_PIXEL_ARRAY (buffer);
GLenum gl_target; GLenum gl_target;
@ -194,7 +195,8 @@ _cogl_pixel_array_map (CoglBuffer *buffer,
/* create an empty store if we don't have one yet. creating the store /* create an empty store if we don't have one yet. creating the store
* lazily allows the user of the CoglBuffer to set a hint before the * lazily allows the user of the CoglBuffer to set a hint before the
* store is created. */ * store is created. */
if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED)) if (!COGL_PIXEL_ARRAY_FLAG_IS_SET (pixel_array, STORE_CREATED) ||
(hints & COGL_BUFFER_MAP_HINT_DISCARD))
{ {
GE( glBufferData (gl_target, GE( glBufferData (gl_target,
buffer->size, buffer->size,
@ -294,7 +296,8 @@ static const CoglBufferVtable cogl_pixel_array_vtable =
static guint8 * static guint8 *
_cogl_malloc_pixel_array_map (CoglBuffer *buffer, _cogl_malloc_pixel_array_map (CoglBuffer *buffer,
CoglBufferAccess access) CoglBufferAccess access,
CoglBufferMapHint hints)
{ {
COGL_BUFFER_SET_FLAG (buffer, MAPPED); COGL_BUFFER_SET_FLAG (buffer, MAPPED);
return buffer->data; return buffer->data;