[docs] Bring down the undocumented symbols to 2%

The usual pre-release documentation blitzing. Most of the remaining
symbols are either COGL or X11 specific, or dummy interface typedefs.
This commit is contained in:
Emmanuele Bassi
2009-03-16 15:00:55 +00:00
parent 216373047b
commit 9229fb6114
18 changed files with 299 additions and 11 deletions

View File

@ -40,6 +40,13 @@ G_BEGIN_DECLS
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
/**
* CLUTTER_SHADER_ERROR:
*
* Error domain for #ClutterShader errors
*
* Since: 0.6
*/
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
@ -62,6 +69,14 @@ typedef struct _ClutterShader ClutterShader;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
/**
* ClutterShader:
*
* The #ClutterShader structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*/
struct _ClutterShader
{
/*< private >*/
@ -69,6 +84,13 @@ struct _ClutterShader
ClutterShaderPrivate *priv;
};
/**
* ClutterShaderClass:
*
* The #ClutterShaderClass structure contains only private data
*
* Since: 0.6
*/
struct _ClutterShaderClass
{
/*< private >*/