[docs] Documentation warnings
Fix the various warnings issued by gtk-doc when enabling the API reference generation for both COGL and Clutter.
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72
cogl-types.h
72
cogl-types.h
@ -86,27 +86,29 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY:
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* @COGL_PIXEL_FORMAT_A_8:
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* @COGL_PIXEL_FORMAT_RGB_888:
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* @COGL_PIXEL_FORMAT_BGR_888:
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* @COGL_PIXEL_FORMAT_RGBA_8888:
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* @COGL_PIXEL_FORMAT_BGRA_8888:
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* @COGL_PIXEL_FORMAT_ARGB_8888:
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* @COGL_PIXEL_FORMAT_ABGR_8888:
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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* @COGL_PIXEL_FORMAT_RGB_565:
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* @COGL_PIXEL_FORMAT_RGBA_4444:
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* @COGL_PIXEL_FORMAT_RGBA_5551:
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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* @COGL_PIXEL_FORMAT_YUV:
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* @COGL_PIXEL_FORMAT_G_8:
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* @COGL_PIXEL_FORMAT_ANY: Any format
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* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_YUV: FIXME
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* @COGL_PIXEL_FORMAT_G_8: FIXME
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* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
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* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
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*
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* Pixel formats used by COGL.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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@ -173,19 +175,21 @@ typedef enum
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE:
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* @COGL_FEATURE_TEXTURE_NPOT:
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* @COGL_FEATURE_TEXTURE_YUV:
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* @COGL_FEATURE_TEXTURE_READ_PIXELS:
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* @COGL_FEATURE_SHADERS_GLSL:
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* @COGL_FEATURE_OFFSCREEN:
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
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* @COGL_FEATURE_OFFSCREEN_BLIT:
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* @COGL_FEATURE_FOUR_CLIP_PLANES:
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* @COGL_FEATURE_STENCIL_BUFFER:
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* @COGL_FEATURE_VBOS:
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* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
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* @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support
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* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
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* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
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* @COGL_FEATURE_SHADERS_GLSL: GLSL support
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* @COGL_FEATURE_OFFSCREEN: FBO support
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
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* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
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* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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*
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* Flags for the supported features.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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@ -204,11 +208,13 @@ typedef enum
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER:
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* @COGL_MASK_BUFFER:
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* @COGL_OFFSCREEN_BUFFER:
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* @COGL_WINDOW_BUFFER: FIXME
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* @COGL_MASK_BUFFER: FIXME
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* @COGL_OFFSCREEN_BUFFER: FIXME
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*
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* Target flags for FBOs.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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@ -209,6 +209,8 @@ COGL_HANDLE_DEFINE (Mesh, mesh, mesh_handles);
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*
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* This creates a Cogl handle for a new mesh that you can then start to add
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* attributes too.
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*
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* Return value: a new #CoglHandle
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*/
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CoglHandle
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cogl_mesh_new (guint n_vertices)
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